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31st Union

Lead Game Services Engineer

31st Union

. Lead and manage backend engineers across US and EU studios .

Posted 11/9/2026full-timeRemote • California • United StatesSenior💰 $169,100 - $250,280 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in backend architecture, server-side development, and managing engineering teams, particularly in the context of live-service games. Proficient in C#, Python, and cloud services, with a strong focus on optimizing distributed systems and ensuring operational excellence.

Highest-signal resume keywords
Backend Architecture OwnershipTeam Leadership in AAA TitlesProficiency in C# and PythonExperience with AWS and KubernetesStrong Knowledge of Distributed Systems

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Server-Side DevelopmentDistributed SystemsNoSQL DatabasesPerformance OptimizationIncident ResponseAPI DevelopmentMicroservice ArchitectureReal-Time MessagingC++ ProgrammingGame Systems Design
Soft Skills
Team ManagementTechnical LeadershipCommunication SkillsProblem-SolvingCollaboration
Tools & Technologies
AWSKubernetesHelmMongoDBRedisUnreal EngineCI/CD PipelinesMonitoring ToolsAPI GatewaysIncident Reporting Tools
Industry Keywords
Live-Service GamesAAA Title DevelopmentGame Features ImplementationCapacity PlanningCost Management

Tech Stack

Tools & technologies
AWSDistributed SystemsKubernetesMongoDBNoSQLPythonRedisUnreal EngineC++Go

About the role

Key responsibilities & impact
  • Lead and manage backend engineers across US and EU studios
  • Own the architecture of studio-hosted services and infrastructure, including service boundaries, data models, APIs, and deployment topology
  • Write and review technical designs and backend implementations for new services and game features
  • Plan backend work, maintain the backlog, estimate work, and set sprint priorities
  • Set engineering standards for code review, testing, documentation, and on-call readiness
  • Align backend roadmaps with studio release schedules
  • Diagnose, fix, and deploy backend hotfixes
  • Maintain continuous integration pipelines and deployment automation
  • Own monitoring, alerting, dashboards, runbooks, and incident reporting
  • Run the backend on-call rotation and respond to backend incidents
  • Load test services, fix performance bottlenecks, and optimize service costs
  • Implement and test failover and disaster recovery
  • Integrate proprietary studio services with 2K and external platform services
  • Debug cross-service issues with external engineering partners
  • Report to the Director - Online Services

Requirements

What you’ll need
  • 10+ years of server-side development experience
  • Bachelor's degree in Computer Science or a related field, or equivalent experience
  • Led or managed backend engineers on a shipped AAA title, preferably a live-service or competitive multiplayer game
  • Fluent in C# and proficient in Python or Go
  • Strong grasp of distributed systems, concurrency, and scalable service design
  • Hands-on experience with NoSQL databases such as MongoDB or DocumentDB, and Redis
  • Experience deploying and operating production services on AWS
  • Kubernetes, Helm, and microservice architectures
  • Profiling and optimizing distributed systems, including database queries and service calls
  • Real-time messaging such as MQTT and API gateways
  • C++ and Unreal Engine experience
  • Online game systems such as matchmaking, social, progression, commerce, and telemetry
  • Experience running a live title, including incident response, capacity planning, and cost management
  • Legally authorized to work in the United States without current or future employer sponsorship

Benefits

Comp & perks
  • Bonus and/or equity awards may be included in total compensation
  • Medical, financial, and/or other benefits
  • Reasonable accommodations for qualified individuals with disabilities
  • Equal employment opportunity and inclusive workplace