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Lead Character Artist
Abstraction. Lead the artistic vision of co-development projects from concept to final delivery .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in character art creation, including high-poly sculpting, game-ready asset production, and implementation in Unreal Engine. Proven ability to lead artistic vision and collaborate effectively with cross-functional teams to deliver high-quality AAA game assets.
Highest-signal resume keywords
Character Art LeadershipExpert Knowledge of ZBrushGame-Ready Asset ProductionUnreal Engine ImplementationStrong Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
High-Poly SculptingGame-Ready Mesh CreationUV MappingPBR TexturingRetopologyPerformance OptimizationRealistic Human AnatomyCreature WorkConcept to 3D Asset Translation2D to 3D Techniques
Soft Skills
Constructive FeedbackCollaborationProblem-SolvingArtistic JudgmentInnovation
Tools & Technologies
MayaBlender3ds MaxSubstance 3D PainterJiraConfluence
Industry Keywords
AAA TitlesCharacter Art WorkflowsArtistic VisionVisual DirectionPortfolio Reviews
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Lead the artistic vision of co-development projects from concept to final delivery
- Translate concept and key art into production-ready character and creature assets
- Create high-poly sculpts, game-ready meshes, UVs, and PBR textures
- Create key character assets that set the team’s quality and visual benchmark
- Collaborate with client-side Art Directors and concept artists to interpret visual direction
- Identify feasibility concerns early and apply proactive problem-solving and artistic judgment
- Implement character assets in Unreal Engine, including materials, shaders, LODs, and configuration
- Guide and support the character art team through reviews, feedback, and hands-on assistance
- Collaborate with tech art, rigging, and animation to meet technical specifications and deformation requirements
- Establish and maintain character art workflows, best practices, and documentation
- Provide task estimates and progress updates to Production
- Support character team recruitment, portfolio reviews, and art tests
- Cultivate collaboration, innovation, growth, and positive change within the company
Requirements
What you’ll need- 7+ years of experience as a Character Artist in game development
- Experience in a Lead or Senior role on shipped AAA titles
- Outstanding portfolio demonstrating realistic human anatomy and creature work
- Strong grasp of form, proportion, and surface detail
- Ability to take a concept from 2D to a finished, game-ready 3D asset
- Expert knowledge of ZBrush, Maya, Blender or 3ds Max, and Substance 3D Painter
- Strong understanding of retopology, UVs, baking, PBR texturing, and performance optimisation
- Solid experience implementing character assets in Unreal Engine
- Strong communication skills and ability to give and receive constructive feedback
- Familiarity with Jira, Confluence, or similar tools
- Versatility across stylized or cartoony styles is a plus
- Ability to concept and ideate through rough sculpting and 2D techniques is a bonus
- Knowledge of clothing, hair, and scan-based workflows is a bonus
- Must live in an approved country for the applicable employment or freelancer contract
Benefits
Comp & perks- A competitive salary
- A lot of room for personal development and ownership
- Possibility to work hybrid/onsite, or fully remote
- Employment contract if living in the Netherlands, Germany, or the UK
- Freelancer contract if living within one of the approved countries
- Inclusive and equitable work environment
- Opportunity to contribute to impactful, industry-leading initiatives