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Abstraction

Senior Combat Designer

Abstraction

. Design, build and implement enemies end-to-end in Unreal Engine 5, from behaviour concept to polished, shippable character .

Posted 11/5/2026contractRemote • Netherlands, Germany, United KingdomSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in designing and implementing enemy characters in Unreal Engine 5, with a strong focus on melee combat mechanics, AI behavior, and motion capture integration. Proficient in collaborating across departments to enhance enemy creation workflows while adhering to technical constraints.

Highest-signal resume keywords
Unreal Engine 5Enemy AI BehaviourMelee Combat DesignMotion Capture IntegrationGame Designer Credits

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Animation MontagesCombat Flow DesignState TreesScripting Combat EncountersTechnical Requirements Identification
Soft Skills
Advanced Communication SkillsPresentation SkillsCollaboration
Tools & Technologies
Industry-Standard SoftwareGame EnginesAnimation BlendingMotion Warping
Certifications & Qualifications
Bachelor's Degree in Video Game DesignBachelor's Degree in Computer Science
Industry Keywords
AAA TitlesGame DesignPC PlatformsConsole Platforms

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Design, build and implement enemies end-to-end in Unreal Engine 5, from behaviour concept to polished, shippable character
  • Design realistic, grounded melee combat, including enemy movesets, attack patterns, hit reactions and combat flow
  • Process and integrate motion capture data for enemy attacks, reactions and locomotion
  • Set up and adjust Animation Montages, tuning attack timing, anticipation, active frames and recovery
  • Configure animation blending and motion warping so enemies track, close distance and connect with the player convincingly
  • Build and maintain enemy AI behaviour using State Trees, including decision-making, attack selection, group coordination and reactions
  • Script and balance combat encounters through playtests and feedback
  • Collaborate with other departments to identify technical requirements and improve enemy-creation tools and workflows
  • Document enemy movesets, behaviours and tuning values
  • Adapt to technical constraints involving animation budgets, engine specifics and framerate targets

Requirements

What you’ll need
  • Bachelor's degree in Video Game Design, Computer Science or related field, or equivalent experience
  • 6-8 years of experience working in games in a relevant design role
  • Game Designer credits on at least 2+ released AAA titles
  • Specialised knowledge in industry-standard software package tools
  • Specialised knowledge and understanding of commonly used game engines, such as Unreal or similar proprietary engine
  • Understanding of PC and console platforms sufficient to follow technical discussions
  • Advanced verbal and written communication skills in English
  • Very good presentation and pitch skills
  • Employees must be based in the Netherlands, Germany, or the UK; freelancers from other regions may be accepted

Benefits

Comp & perks
  • Fixed 3-month contract, with possible extension beyond the initial 3 months
  • Opportunity to work on cutting-edge game experiences and renowned AAA IPs
  • Inclusive and equitable work environment
  • 40 hours per week (referenced in the application form)