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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in leading engineering teams and developing performance-critical software, particularly in rendering technology. Proficient in modern graphics APIs and GPU architecture, with a strong focus on unifying rendering across multiple platforms.
Highest-signal resume keywords
GPU Architecture KnowledgeModern Graphics APIs (DirectX 12, Vulkan, WebGPU)Performance-Critical Software DevelopmentPeople Leadership in EngineeringAI and ML Integration in Media Pipelines
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
C/C++ ProgrammingRendering Engine DevelopmentPlayback and Compositing SystemsVideo Codecs and FormatsSDK DevelopmentPlugin Program ManagementReal-Time 3D ExperienceGame Engine DevelopmentLegacy Code ModernizationAI Feature Integration
Soft Skills
Influence Across TeamsCoaching and MentoringPartnership BuildingTeam Growth and DevelopmentCommunication Skills
Industry Keywords
Digital VideoAudio ProductsVFXAR/VRLive Broadcast ProductionDeveloper EcosystemsRendering TechnologyPlayback OptimizationThird-Party Plugin QualityMedia Pipelines
Tech Stack
Tools & technologiesC++
About the role
Key responsibilities & impact- Set the technical vision for rendering technology behind Adobe Digital Video & Audio desktop products
- Deliver the GPU-first rendering pipeline to improve playback, scrubbing, and dropped frames
- Lead the move to a modern graphics and compute API such as DirectX 12, Vulkan, or Dawn/WebGPU
- Define how AI features and partner technologies such as Topaz and LTX fit the render pipeline
- Unify rendering, effects, and transitions across desktop, web, and mobile
- Build partnerships with technology leaders and align the roadmap with platform plans
- Work with media and format teams to modernize legacy components and align partner teams
- Lead the engineering side of Developer Relations to unify and document SDKs and improve third-party plugin quality
- Grow a team of managers, architects, and senior engineers
- Protect the quality bar and coach leaders as the organization changes
Requirements
What you’ll need- 12+ years of software engineering experience
- 5+ years leading engineering teams
- Proven people leadership at senior engineering manager level or above, including developing managers and growing careers
- Experience building or leading performance-critical software such as rendering engines, playback and compositing systems, game engines, or broadcast tools
- Strong knowledge of GPU architecture and compute
- Knowledge of modern graphics APIs including Metal, DirectX 12, Vulkan, and WebGPU
- Track record in large, mature C/C++ desktop codebases, modernizing them while continuing to ship
- Ability to create funded and staffed rendering technology plans
- Strong influence across Product, Engineering, QE, and external partners
- Understanding of video codecs, formats, and import and export pipelines, how they affect playback and effects
- Experience in games, VFX, AR/VR, real-time 3D, or live broadcast production
- Experience adding AI or ML inference to rendering or media pipelines
- Experience unifying rendering across desktop, web, and mobile
- Experience building developer ecosystems, SDKs, or plugin programs
Benefits
Comp & perks- Annual Incentive Plan (AIP) for short-term incentives
- Potential eligibility for a new hire equity award
- Comprehensive benefits programs
- Disability accommodation support during the application process
