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Adobe

Director of Engineering, Real Time Experience

Adobe

. Set the technical vision for rendering technology behind Adobe Digital Video & Audio desktop products .

Posted 10/20/2026full-timeUnited StatesLead💰 $186,500 - $358,250 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in leading engineering teams and developing performance-critical software, particularly in rendering technology. Proficient in modern graphics APIs and GPU architecture, with a strong focus on unifying rendering across multiple platforms.

Highest-signal resume keywords
GPU Architecture KnowledgeModern Graphics APIs (DirectX 12, Vulkan, WebGPU)Performance-Critical Software DevelopmentPeople Leadership in EngineeringAI and ML Integration in Media Pipelines

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
C/C++ ProgrammingRendering Engine DevelopmentPlayback and Compositing SystemsVideo Codecs and FormatsSDK DevelopmentPlugin Program ManagementReal-Time 3D ExperienceGame Engine DevelopmentLegacy Code ModernizationAI Feature Integration
Soft Skills
Influence Across TeamsCoaching and MentoringPartnership BuildingTeam Growth and DevelopmentCommunication Skills
Industry Keywords
Digital VideoAudio ProductsVFXAR/VRLive Broadcast ProductionDeveloper EcosystemsRendering TechnologyPlayback OptimizationThird-Party Plugin QualityMedia Pipelines

Tech Stack

Tools & technologies
C++

About the role

Key responsibilities & impact
  • Set the technical vision for rendering technology behind Adobe Digital Video & Audio desktop products
  • Deliver the GPU-first rendering pipeline to improve playback, scrubbing, and dropped frames
  • Lead the move to a modern graphics and compute API such as DirectX 12, Vulkan, or Dawn/WebGPU
  • Define how AI features and partner technologies such as Topaz and LTX fit the render pipeline
  • Unify rendering, effects, and transitions across desktop, web, and mobile
  • Build partnerships with technology leaders and align the roadmap with platform plans
  • Work with media and format teams to modernize legacy components and align partner teams
  • Lead the engineering side of Developer Relations to unify and document SDKs and improve third-party plugin quality
  • Grow a team of managers, architects, and senior engineers
  • Protect the quality bar and coach leaders as the organization changes

Requirements

What you’ll need
  • 12+ years of software engineering experience
  • 5+ years leading engineering teams
  • Proven people leadership at senior engineering manager level or above, including developing managers and growing careers
  • Experience building or leading performance-critical software such as rendering engines, playback and compositing systems, game engines, or broadcast tools
  • Strong knowledge of GPU architecture and compute
  • Knowledge of modern graphics APIs including Metal, DirectX 12, Vulkan, and WebGPU
  • Track record in large, mature C/C++ desktop codebases, modernizing them while continuing to ship
  • Ability to create funded and staffed rendering technology plans
  • Strong influence across Product, Engineering, QE, and external partners
  • Understanding of video codecs, formats, and import and export pipelines, how they affect playback and effects
  • Experience in games, VFX, AR/VR, real-time 3D, or live broadcast production
  • Experience adding AI or ML inference to rendering or media pipelines
  • Experience unifying rendering across desktop, web, and mobile
  • Experience building developer ecosystems, SDKs, or plugin programs

Benefits

Comp & perks
  • Annual Incentive Plan (AIP) for short-term incentives
  • Potential eligibility for a new hire equity award
  • Comprehensive benefits programs
  • Disability accommodation support during the application process