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Senior 2D Artist
Aesir Interactive GmbH. Design and create high-quality 2D artwork including concept art, character designs, environment illustrations, icons, and textures .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality 2D artwork, including concept art and UI/UX design, while effectively collaborating with cross-functional teams to maintain artistic vision and visual style. Proficient in industry-standard tools and knowledgeable in game engine requirements for asset integration.
Highest-signal resume keywords
2D Artwork CreationUI/UX Design PrinciplesAdobe PhotoshopUnreal EngineVisual Storytelling
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Concept ArtCharacter DesignEnvironment IllustrationTexture DesignPromotional ArtworkKey Art CreationColor TheoryCompositionBasic 3D ModelingLighting
Soft Skills
Good Communication SkillsTeam-OrientedProactive
Tools & Technologies
Adobe IllustratorGame EnginesMood BoardsStyle Guides
Industry Keywords
ArtDesignVisual DevelopmentGame DesignUser-Friendly Interfaces
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Design and create high-quality 2D artwork including concept art, character designs, environment illustrations, icons, and textures
- Collaborate with Art Directors, Game Designers, Technical Artists, 3D teams, and Tech Art teams
- Define and maintain the artistic vision and consistent visual style of projects
- Create mood boards, style guides, and paint-overs to support visual development
- Design UI/UX mockups and produce related UI graphics
- Integrate 2D assets into the game engine
- Iterate on feedback and adapt designs to gameplay needs and technical constraints
- Prepare promotional artwork, key art, and marketing materials
- Create beautifications and concept art for presentations of new game ideas and pitches
- Support development of mood boards and visual direction
- Present new game ideas and pitches
Requirements
What you’ll need- Degree in Art, Design, or a related field or equivalent professional experience
- Strong portfolio showcasing a variety of 2D art styles and concept art
- Proficiency in industry-standard tools such as Adobe Photoshop, Illustrator, or similar
- Strong understanding of color, composition, and visual storytelling
- Good communication skills in English (German is a plus)
- A structured, proactive, and team-oriented way of working
- Experience creating key art or promotional illustrations for games
- Knowledge of UI/UX design principles and ability to create user-friendly interfaces on different platforms and with different inputs
- Familiarity with 3D workflows or basic 3D modeling/lighting knowledge
- Understanding of game engines (e.g., Unreal Engine) and their requirements for 2D assets
Benefits
Comp & perks- A welcoming and vibrant office just 10 minutes from Munich Central Station
- Flexible remote work options tailored to your needs
- A 38-hour workweek that promotes a healthy work-life balance
- Monthly €50 credit card top-up*
- Public transport ticket covered by Aesir*
- Lunch subsidy of €7.50 for each day you work, whether onsite or remotely*
- Free drinks, coffee, tea, and a weekly fresh organic fruit basket
- Table tennis and foosball for creative breaks
- Fun company events :)