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AGBO

Senior Rendering Engineer

AGBO

. Own the technical vision and architecture for the entire rendering pipeline .

Posted 9/16/2026full-timeRemote • North Carolina • United StatesSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in real-time rendering engineering, including the architecture and optimization of rendering pipelines, with a strong command of graphics APIs and shader languages. Proven ability to collaborate across teams and communicate complex technical concepts effectively.

Highest-signal resume keywords
Real-Time Rendering EngineeringGraphics APIs (Vulkan, DirectX 12, Metal, OpenGL)C++ and Shader Languages (HLSL, GLSL, WGSL)Unreal Engine 5Physically Based Rendering

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Rendering ArchitectureLighting Systems DesignShader DevelopmentPerformance OptimizationAsset Pipeline DefinitionPost-Processing SystemsAdvanced Rendering TechniquesHigh-Performance Code WritingTechnical Decision MakingInteractive Experience Development
Soft Skills
Strong CommunicationCollaboration SkillsTechnical Concept Translation
Tools & Technologies
Rendering ToolsEngine-Level ToolingEditor Workflows
Industry Keywords
Interactive EntertainmentGame DevelopmentVisual FidelityRay TracingGlobal IlluminationVFX Integration

Tech Stack

Tools & technologies
RayUnreal EngineC++

About the role

Key responsibilities & impact
  • Own the technical vision and architecture for the entire rendering pipeline
  • Make tradeoffs between visual fidelity, performance, and platform constraints
  • Set the technical bar for global illumination, ray tracing, physically based shading, post-processing, and VFX integration
  • Evaluate academic and industry research and translate relevant work into production-ready features
  • Define material workflows, lighting standards, and asset pipelines with Art and Technical Art leadership
  • Architect rendering pipelines for real-time interactive experiences across target platforms
  • Design, implement, and optimize lighting, geometry, materials, shaders, and post-processing systems
  • Represent the studio’s rendering technology perspective internally and externally
  • Evaluate emerging APIs, hardware capabilities, and platform-specific rendering features
  • Research, prototype, and implement advanced rendering techniques
  • Contribute to engine-level tooling and editor workflows
  • Build or extend rendering tools that help artists and designers iterate faster
  • Partner with engineering, production, and creative leads to scope features and align priorities
  • Communicate technical tradeoffs throughout the project lifecycle
  • Perform all other duties as assigned

Requirements

What you’ll need
  • 7+ years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field
  • Strong portfolio of shipped titles or interactive experiences
  • Experience owning rendering architecture end-to-end and making foundational technical decisions
  • Deep expertise in graphics APIs including Vulkan, DirectX 12, Metal, or OpenGL
  • Solid command of at least one major real-time engine such as Unreal Engine 5, including engine/renderer-level experience
  • Mastery of C++ and shader languages including HLSL, GLSL, or WGSL
  • Track record of writing and reviewing high-performance, maintainable, production-grade rendering code at scale
  • Experience with physically based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing
  • Ability to architect advanced rendering systems from the ground up
  • Strong communication and collaboration skills
  • Ability to translate complex technical concepts for non-engineering stakeholders
  • Must be legally authorized to work in the U.S.

Benefits

Comp & perks
  • Full-time employment
  • Equal opportunity employment and fair, unbiased recruitment procedures
  • E-Verify participation