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Babil Games

Senior Software Engineer

Babil Games

. Develop features for Storm8's mobile games .

Posted 9/28/2026full-timeRemote • United StatesSenior💰 $100,000 - $200,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates strong proficiency in C# and Unity for mobile game development, with a solid understanding of software architecture patterns and debugging skills. Capable of owning features from implementation to production while collaborating effectively with cross-functional teams.

Highest-signal resume keywords
C# ProgrammingUnity Game DevelopmentSoftware Architecture PatternsDebugging SkillsAutomated Testing

ATS Keywords

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Hard Skills
C# ProgrammingUnity Game DevelopmentSoftware Architecture PatternsDebugging SkillsAutomated TestingVersion ControlAPI DesignDatabase IntegrationMobile Release LifecycleCI/CD Pipelines
Soft Skills
Cross-Functional Communication
Tools & Technologies
UnityAutomated Testing ToolsLive Analytics PlatformsBI Tools
Industry Keywords
Mobile GamesConsumer-Facing ApplicationsLive Production EnvironmentApp Store SubmissionsGoogle Play Submissions

Tech Stack

Tools & technologies
JavaKotlinObjective-CSwiftUnityGo

About the role

Key responsibilities & impact
  • Develop features for Storm8's mobile games
  • Design and implement features across client-side gameplay and backend services
  • Partner with Art, Design, and Product teams to translate creative requirements into technical implementations
  • Diagnose and resolve live-product issues, including crashes, client-server integration failures, and performance bottlenecks
  • Refactor existing code to improve maintainability and address recurring defects
  • Participate in code reviews and contribute to technical design decisions
  • Estimate development work and identify dependencies or technical risks
  • Maintain content and build pipelines for stable client and server deployments
  • Validate changes through automated tests, in-game testing, and release checks
  • Support production releases and investigate regressions
  • Own features from implementation through testing and release

Requirements

What you’ll need
  • 5+ years of professional software engineering experience, or equivalent practical experience
  • Strong proficiency in C#
  • Professional experience developing and shipping mobile games in Unity
  • Strong understanding of software architecture patterns, data structures, and system design
  • Experience shipping consumer-facing applications and supporting them in a live production environment
  • Strong debugging skills and experience diagnosing problems in established codebases
  • Experience improving code quality and stability through automated testing, code reviews, and version control
  • Ability to take a feature from implementation to production with limited supervision
  • Strong cross-functional communication skills
  • Experience with Go (Golang) for backend service development, including API design and database integration (nice to have)
  • Understanding of the casual or mid-core mobile game market and mechanics (nice to have)
  • Experience with mobile release lifecycle, CI/CD pipelines, and App Store/Google Play submissions (nice to have)
  • Experience writing native Unity plugins using Objective-C/Swift or Java/Kotlin (nice to have)
  • Familiarity with live analytics platforms or BI tools (nice to have)
  • Availability from 9:00 a.m. to 5:00 p.m. Pacific Time for team collaboration
  • Must be based in California, Washington, Oregon, Nevada, Connecticut, Hawaii, Arizona, or Massachusetts

Benefits

Comp & perks
  • Fully remote work
  • Permanent full-time employment