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Engineering
Bedrock Robotics. Own the 3D content generation and curation pipeline for an autonomous construction simulator .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in 3D content generation and curation for autonomous construction simulations, with a strong foundation in technical art and hands-on experience in Unreal Engine. Capable of developing simulation systems that enhance realism and performance while guiding procedural scene generation strategies.
Highest-signal resume keywords
3D ModelingUnreal EngineTechnical ArtRobotics SimulationNeural Rendering Techniques
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D ModelingTexturingRiggingAnimationPBR MaterialsLightingPerformance OptimizationSimulation Systems DevelopmentProcedural Scene GenerationTerrain Deformation
Tools & Technologies
Unreal EngineIsaac SimOmniverse
Industry Keywords
GamesSimulationAutonomous ConstructionML-Based AutonomySafety Validation
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Own the 3D content generation and curation pipeline for an autonomous construction simulator
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide strategy in procedural scene generation and rendering techniques
- Build and scale a robotics simulation environment for autonomous construction
- Represent real-world lighting, 3D content, and terrain deformation for digging and earthmoving while supporting large-scale testing
Requirements
What you’ll need- Games or simulation background with minimum 4yrs working in real time 3D
- Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
- Hands-on experience with Unreal Engine, minimum 2yrs
- Robotics simulation experience preferred
- Experience with Isaac Sim or Omniverse preferred
- Experience with neural rendering techniques (Gaussian splats, NeRFs) preferred
- Legally authorized to work in the United States
- Must be able to commute to the San Francisco office 3–4 days a week
Benefits
Comp & perks- Equal Opportunity Employer commitment
- Reasonable accommodations during the application or interview process