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Bedrock Robotics

Engineering

Bedrock Robotics

. Own the 3D content generation and curation pipeline for an autonomous construction simulator .

Posted 10/27/2026full-timeSan Francisco • California • United StatesMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in 3D content generation and curation for autonomous construction simulations, with a strong foundation in technical art and hands-on experience in Unreal Engine. Capable of developing simulation systems that enhance realism and performance while guiding procedural scene generation strategies.

Highest-signal resume keywords
3D ModelingUnreal EngineTechnical ArtRobotics SimulationNeural Rendering Techniques

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
3D ModelingTexturingRiggingAnimationPBR MaterialsLightingPerformance OptimizationSimulation Systems DevelopmentProcedural Scene GenerationTerrain Deformation
Tools & Technologies
Unreal EngineIsaac SimOmniverse
Industry Keywords
GamesSimulationAutonomous ConstructionML-Based AutonomySafety Validation

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Own the 3D content generation and curation pipeline for an autonomous construction simulator
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide strategy in procedural scene generation and rendering techniques
  • Build and scale a robotics simulation environment for autonomous construction
  • Represent real-world lighting, 3D content, and terrain deformation for digging and earthmoving while supporting large-scale testing

Requirements

What you’ll need
  • Games or simulation background with minimum 4yrs working in real time 3D
  • Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
  • Hands-on experience with Unreal Engine, minimum 2yrs
  • Robotics simulation experience preferred
  • Experience with Isaac Sim or Omniverse preferred
  • Experience with neural rendering techniques (Gaussian splats, NeRFs) preferred
  • Legally authorized to work in the United States
  • Must be able to commute to the San Francisco office 3–4 days a week

Benefits

Comp & perks
  • Equal Opportunity Employer commitment
  • Reasonable accommodations during the application or interview process