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Environment and Prop Artist – 3-month contract
Blackbird Interactive. Work under the direction of Art Leadership to maintain adherence to established metrics and asset creation practices, focusing on speed and efficiency .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality 3D hard-surface assets and managing the complete workflow from modeling to in-engine implementation, with a strong focus on PBR workflows and collaboration within cross-discipline teams.
Highest-signal resume keywords
3D Hard-Surface Asset CreationPBR WorkflowsMaya ProficiencySubstance Painter ExpertiseCollaboration with Art Leadership
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D Hard-Surface ModelingUV MappingTexturingMaterial CreationAsset ImplementationModular Kit DevelopmentProblem SolvingTechnical ExecutionAsset ReuseDetail Orientation
Soft Skills
CollaborativeEager to Take FeedbackPassionate about Science Fiction
Tools & Technologies
MayaBlenderPlasticitySubstance PainterPhotoshop3ds MaxSubstance DesignerProprietary Engines
Industry Keywords
AAA Game DevelopmentEnvironmental ArtProp ArtistHard-Surface EnvironmentSci-Fi Action Title
About the role
Key responsibilities & impact- Work under the direction of Art Leadership to maintain adherence to established metrics and asset creation practices, focusing on speed and efficiency
- Create high-quality 3D hard-surface assets, including modular kits, props, and set dressing in a grounded, realistic style
- Manage the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting, and in-engine implementation
- Reuse existing assets, textures, and materials to create new assets from expansive libraries
- Establish and maintain a cohesive environment style while addressing detail and technical requirements
- Develop detailed hard-surface environmental kits, props, and materials for a AAA sci-fi action title
- Collaborate with art leadership and cross-discipline teams to ensure kits fit existing metrics and established practices
Requirements
What you’ll need- 4+ years of experience as hard-surface environment, dungeon or prop artist
- Strong portfolio showcasing work on previous titles or projects in-engine
- Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
- Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools
- Strong technical execution and problem solving skills
- Desire to be highly collaborative and eager to take constructive feedback
- Passion for grounded, immersive science fiction
- Familiarity with 3ds Max and Substance Designer
- Experience working within proprietary engines
- Legally eligible to work in Canada and residing within Canada
Benefits
Comp & perks- Remote-first workplace
- Flexible work arrangements
- Remote and hybrid working arrangements across Canada
- Flexible, forward-thinking environment