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Blackbird Interactive

Environment and Prop Artist – 3-month contract

Blackbird Interactive

. Work under the direction of Art Leadership to maintain adherence to established metrics and asset creation practices, focusing on speed and efficiency .

Posted 10/6/2026full-timeRemote • CanadaMid-LevelSenior💰 CA$80,000 - CA$90,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating high-quality 3D hard-surface assets and managing the complete workflow from modeling to in-engine implementation, with a strong focus on PBR workflows and collaboration within cross-discipline teams.

Highest-signal resume keywords
3D Hard-Surface Asset CreationPBR WorkflowsMaya ProficiencySubstance Painter ExpertiseCollaboration with Art Leadership

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3D Hard-Surface ModelingUV MappingTexturingMaterial CreationAsset ImplementationModular Kit DevelopmentProblem SolvingTechnical ExecutionAsset ReuseDetail Orientation
Soft Skills
CollaborativeEager to Take FeedbackPassionate about Science Fiction
Tools & Technologies
MayaBlenderPlasticitySubstance PainterPhotoshop3ds MaxSubstance DesignerProprietary Engines
Industry Keywords
AAA Game DevelopmentEnvironmental ArtProp ArtistHard-Surface EnvironmentSci-Fi Action Title

About the role

Key responsibilities & impact
  • Work under the direction of Art Leadership to maintain adherence to established metrics and asset creation practices, focusing on speed and efficiency
  • Create high-quality 3D hard-surface assets, including modular kits, props, and set dressing in a grounded, realistic style
  • Manage the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting, and in-engine implementation
  • Reuse existing assets, textures, and materials to create new assets from expansive libraries
  • Establish and maintain a cohesive environment style while addressing detail and technical requirements
  • Develop detailed hard-surface environmental kits, props, and materials for a AAA sci-fi action title
  • Collaborate with art leadership and cross-discipline teams to ensure kits fit existing metrics and established practices

Requirements

What you’ll need
  • 4+ years of experience as hard-surface environment, dungeon or prop artist
  • Strong portfolio showcasing work on previous titles or projects in-engine
  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools
  • Strong technical execution and problem solving skills
  • Desire to be highly collaborative and eager to take constructive feedback
  • Passion for grounded, immersive science fiction
  • Familiarity with 3ds Max and Substance Designer
  • Experience working within proprietary engines
  • Legally eligible to work in Canada and residing within Canada

Benefits

Comp & perks
  • Remote-first workplace
  • Flexible work arrangements
  • Remote and hybrid working arrangements across Canada
  • Flexible, forward-thinking environment