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BulletFarm

Expert Animator – FPS

BulletFarm

. Own the vision, quality, and execution of first-person animation systems throughout development .

Posted 10/12/2026full-timeRemote • United States, CanadaSeniorLead💰 $155,000 - $170,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expert-level proficiency in first-person animation, including the creation and integration of high-quality animations within Unreal Engine 5. Capable of collaborating with cross-functional teams to establish animation standards and optimize workflows.

Highest-signal resume keywords
First-Person Animation ExpertiseUnreal Engine Animation SystemsAnimation Blueprint DevelopmentRigging and Asset PreparationCollaboration with Design and Engineering

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
First-Person AnimationAnimation BlueprintsBlend SpacesState MachinesControl RigSequencerRiggingAnimation ImplementationProcedural Animation SolutionsLayered Animation Solutions
Soft Skills
Strong Communication SkillsAbility to Provide FeedbackCollaboration Skills
Tools & Technologies
Unreal Engine 5AI Tools for Animation
Industry Keywords
AAA GamesAA GamesGameplay AnimationAnimation StandardsAnimation Pipelines

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Own the vision, quality, and execution of first-person animation systems throughout development
  • Create high-quality first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems
  • Collaborate with Gameplay Design and Engineering to support responsiveness, readability, and player feedback
  • Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems within Unreal Engine 5
  • Create and refine procedural and layered animation solutions
  • Build, maintain, and optimize first-person animation pipelines and workflows
  • Rig and prepare first-person assets for animation and engine implementation
  • Integrate animations efficiently into gameplay systems with Technical Art and Engineering
  • Review, direct, and provide feedback to external animation vendors and contract animators
  • Establish animation standards, documentation, and best practices
  • Collaborate with leadership to define animation priorities, schedules, and quality benchmarks
  • Support cinematic and scripted gameplay animation needs when required

Requirements

What you’ll need
  • 7+ years of animation experience, including shipped AAA or AA FPS credits in a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent role
  • Expert-level proficiency in first-person animation: weapons, hands, locomotion, interactions, and player abilities
  • Deep understanding of first-person gameplay feel, responsiveness, and player feedback principles
  • Extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer
  • Strong animation fundamentals: timing, weight, posing, anticipation, and readability
  • Experience rigging and preparing first-person assets for production use
  • Strong understanding of animation implementation and integration within game engines
  • Ability to collaborate effectively with Design, Engineering, Technical Art, and Production teams
  • Experience reviewing and directing the work of external animation partners
  • Active engagement with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling
  • Comfort with AI in the animation pipeline
  • Strong communication skills and ability to provide clear, actionable feedback

Benefits

Comp & perks
  • Health, dental, and vision benefits
  • Medical, dental, and vision insurance
  • 401(k)
  • Flexible paid time off
  • Remote-first work from anywhere in the US or Canada
  • Opportunity to influence the studio and its operations at an early stage
  • Broad technical ownership from day one
  • Work with cutting-edge UE5 technology
  • Project targeting PC, PlayStation 5, and Xbox Series X|S