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BulletFarm

Senior Environment Artist

BulletFarm

. Create high-quality environment assets and world-building content from concept through final in-game implementation .

Posted 10/12/2026full-timeRemote • United States, CanadaSenior💰 $120,000 - $135,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating high-quality environment assets and world-building content, utilizing tools like Unreal Engine 5, ZBrush, and Maya. Proficient in modular environment creation, ensuring assets meet performance and technical requirements while supporting narrative and player immersion.

Highest-signal resume keywords
Environment Asset CreationUnreal Engine 5 WorkflowsModular Environment CreationSubstance Painter ProficiencyCollaboration and Communication

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Environment Asset CreationModular Environment CreationArchitectural Asset CreationOrganic Asset CreationProduction-Ready Asset DevelopmentEnvironmental StorytellingLighting and Material DefinitionComposition and Scale UnderstandingAI Tools EngagementArt Reviews Participation
Soft Skills
CollaborationCommunicationFeedback IterationQuality and Efficiency Balancing
Tools & Technologies
Unreal Engine 5Substance PainterZBrushMayaNaniteLumenVirtual Shadow Maps
Industry Keywords
AAA TitlesAA TitlesWorld-Building WorkflowsEnvironment Art WorkflowsArtistic Standards

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Create high-quality environment assets and world-building content from concept through final in-game implementation
  • Build modular environment kits supporting efficient level creation and scalable production workflows
  • Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time use
  • Collaborate with the Art Director to execute visual targets, style guides, and artistic standards
  • Work with Level Design, Technical Art, and Engineering to ensure environments support gameplay and technical requirements
  • Assemble and polish environment content within Unreal Engine
  • Create atmospheric spaces supporting narrative, exploration, and player immersion
  • Maintain asset quality while meeting performance, memory, and production requirements
  • Participate in art reviews and iterate based on feedback
  • Establish and maintain environment art workflows, standards, and documentation
  • Support external development partners and outsourced content integration when needed

Requirements

What you’ll need
  • 6+ years of experience as an Environment Artist
  • Credits on one or more shipped AAA or AA titles
  • Strong portfolio demonstrating excellence in environment creation across multiple styles and settings
  • Expertise in modular environment creation and world-building workflows
  • Experience creating both architectural and organic environment assets
  • Proficiency with Substance Painter, ZBrush, Maya, or equivalent industry-standard tools
  • Strong understanding of composition, scale, lighting, material definition, and environmental storytelling
  • Experience creating production-ready assets meeting performance and technical requirements
  • Experience with Unreal Engine 5 environment creation workflows
  • Familiarity with Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines
  • Ability to work from creative briefs, concept art, and established style guides
  • Active engagement with AI tools relevant to environment art, including AI-assisted reference, texture generation, or asset pipeline tooling
  • Strong collaboration and communication skills
  • Ability to balance quality, efficiency, and production schedules

Benefits

Comp & perks
  • Competitive base salary
  • Health, dental, and vision benefits
  • Medical, dental, and vision insurance
  • 401(k)
  • Flexible paid time off
  • Remote-first work from anywhere in the US or Canada
  • Direct influence in an early-stage independent AAA studio
  • Broad technical ownership from day one
  • Work with cutting-edge UE5 technology
  • Project targeting PC, PlayStation 5, and Xbox Series X|S