FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.

Senior Technical Animator – Contract
CD PROJEKT SA. Implement, refactor, and stabilize character animation systems in Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext) .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in Technical Animation with a strong focus on Unreal Engine 5, including Animation Blueprints and procedural animation. Capable of developing and optimizing character animation systems while collaborating effectively with cross-disciplinary teams.
Highest-signal resume keywords
Unreal Engine 5 Animation SystemsTechnical AnimationDebugging and Problem-SolvingAnimation PrinciplesC++ Code Navigation
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Animation BlueprintsState MachinesControl RigInverse KinematicsPhysics-Driven AnimationModular Animation GraphsStateTreesPhysics AssetsMotion MatchingAnimation Layering
Soft Skills
Strong Communication SkillsTeam Collaboration
Tools & Technologies
Unreal Animation Framework (UAF)AnimNextBlueprints
Industry Keywords
AAA Game ProjectsAgile DevelopmentCross-Disciplinary TeamsCharacter AnimationAnimation Systems
Tech Stack
Tools & technologiesNode.jsUnreal EngineC++
About the role
Key responsibilities & impact- Implement, refactor, and stabilize character animation systems in Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext)
- Develop core architecture, locomotion state machines, animation overlays, and physics-driven animation through editor-based graph and node workflows
- Take ownership of existing and partially implemented systems and improve their reliability, performance, and reusability
- Develop and maintain animation features for NPCs, humanoid enemies, and monsters, including hit reactions, procedural look-at, inverse kinematics, and ragdoll physics
- Investigate and resolve animation bugs, crashes, visual artifacts, and performance issues
- Support Animators and Designers with implementation, content setup, debugging, and tuning
- Collaborate with Animation Programmers, Technical Animators, Designers, Programmers, and other disciplines
- Integrate animation systems into gameplay and address production requirements
- Document animation systems and workflows and share knowledge with team members
- Deliver reliable, high-quality animation systems for The Witcher 4
Requirements
What you’ll need- At least 5+ years of experience in Technical Animation, preferably on AAA or similarly large-scale/complex game projects
- Extensive hands-on experience with Unreal Engine 5 animation systems, including Animation Blueprints, state machines, Control Rig, and procedural animation
- Thorough understanding of character animation, including locomotion, animation layering, inverse kinematics, and physics-driven animation
- Excellent debugging and problem-solving skills, including investigating complex runtime issues, animation artifacts, and performance bottlenecks
- Ability to quickly understand and take ownership of unfamiliar technical systems
- Solid understanding of animation principles, body mechanics, and technical requirements of in-game character animation
- Good working knowledge of Blueprints and ability to read and navigate C++ code
- Strong communication skills and ability to explain complex technical topics clearly
- Hands-on experience with Unreal Engine's AnimNext / Unreal Animation Framework (UAF), particularly modular animation graphs and UAF nodes
- Experience implementing animation systems for humanoid enemies, creatures, or monsters
- Experience with StateTrees, Physics Assets, Physics Control, and Motion Matching
- Experience migrating or refactoring existing animation systems to new frameworks
- Experience working effectively in agile, cross-disciplinary game development teams
Benefits
Comp & perks- Private medical healthcare with dental care and unlimited rehabilitation
- Life insurance and pension plans
- Annual cancer-prevention screenings
- Free psychological and psychiatric care
- Sports card
- Menstrual leave
- RED Parents Network, including childcare benefits and family-friendly events
- RED Summer Camp for Kids, majoritively paid by the company
- Welcome pack
- Trainings, lectures, courses, workshops, online tutorials, and e-learning classes
- Cafeteria platform with subscription benefits, additional medical packages, vouchers, shop and cinema codes, and public transport reimbursement
- Gifts for newborn rebels and regular swag
- Dog-friendly office
- Social events
- Healthy selections in canteens
- Electric car charging points and green zones
- Bicycle storage, repair equipment, and showers
- Onsite gym with climbing wall, Gym Assistant support, yoga, and boxing classes
- No dress-code
- Possible long-term incentive program with option to purchase CDPR stock after the vesting period