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Cloud Chamber

Lead Level Artist

Cloud Chamber

. Lead a team of artists responsible for compelling, stylized, high-quality level art and immersive world-building .

Posted 11/3/2026full-timeRemote • CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in leading teams of artists in game development, with a strong focus on environmental art and level architecture. Proficient in industry-standard tools and methodologies, fostering collaboration and mentorship to achieve high-quality artistic outcomes.

Highest-signal resume keywords
7+ Years Experience In Game DevelopmentLeadership In Environmental ArtProficiency In UE5/UE4Mentoring And Career DevelopmentExcellent Communication Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Environmental ArtLevel ArchitectureModular Architectural SystemsSpatial CompositionClassic Drawing Techniques
Soft Skills
Empathetic LeadershipCollaboration Across DisciplinesProactive MindsetAttention To DetailAbility To Work Under Pressure
Tools & Technologies
3D Studio MaxMayaZBrushSubstancePhotoshopUE5Asset Management Tools
Industry Keywords
AAA TitlesGame DevelopmentArtistic ConsistencyInterdisciplinary CommunicationIterative Design Environment

About the role

Key responsibilities & impact
  • Lead a team of artists responsible for compelling, stylized, high-quality level art and immersive world-building
  • Partner with Art Leads to manage, mentor, and inspire World Builders and Level Artists
  • Collaborate with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency across the project
  • Collaborate with Design and Narrative Leads to create immersive, believable environments
  • Design and improve modular architectural systems for levels
  • Provide objective, empathetic feedback and establish realistic development schedules
  • Manage day-to-day activities of the World Art Team
  • Mentor and manage artists’ career growth and development
  • Create and manage asset lists with internal and external partner teams
  • Coordinate workflow, support interdisciplinary communication, and facilitate efficient game-world building
  • Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA experience
  • Stay current on technological advancements and identify solutions to developmental obstacles

Requirements

What you’ll need
  • 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • At least 2 shipped titles; UE5/UE4 preferred; one shipped title in a leadership capacity; AAA titles preferred
  • Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance
  • Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively
  • Knowledge of current industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry-standard game editors; UE5 preferred
  • Experience with industry-standard asset management tools
  • Ability to support, inspire, and elevate team capabilities
  • Knowledge of classic drawing and/or painting techniques, with ability to sketch ideas on paper
  • Solid awareness and sense of spatial composition and proportions
  • Understanding of basic architecture
  • Comfortable working in an iterative design environment
  • Strong and empathetic leadership with proven mentoring skills and a track record supporting high-functioning teams
  • Excellent written and verbal communication skills
  • Experience working in cross-disciplinary teams
  • Persistence, self-motivation, and a proactive mindset
  • Ability to maintain effectiveness and quality under pressure, ambiguity, and changing priorities
  • Ability to build trust-based relationships and navigate organizational complexity with tact and emotional intelligence
  • Openness to feedback and direction, desire to learn new skills, and ability to produce quality revisions
  • Strong ownership, autonomy, attention to detail, organization, and high quality standards
  • For candidates located in Quebec: professional proficiency in both French and English; English required for collaboration with U.S. teams and international partners and for specialized technical documentation

Benefits

Comp & perks
  • Equal opportunity employer committed to reasonable accommodation for qualified individuals with disabilities
  • Reasonable accommodation to participate in the job application or interview process, perform essential job functions, and receive other benefits and privileges of employment