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Cloud Chamber

Lighting Artist Team Lead

Cloud Chamber

. Lead the lighting artist team and provide guidance, feedback, and mentorship .

Posted 11/10/2026full-timeRemote • CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in real-time lighting and final rendering, with a strong focus on physically based rendering (PBR) and lighting for in-game cinematics. Proven leadership in mentoring and developing artistic talent while optimizing production workflows in collaboration with cross-functional teams.

Highest-signal resume keywords
7+ Years Experience In Real-Time LightingExpertise In Unreal Engine 5Proven Leadership As Art Team LeadProfessional Proficiency In French And EnglishStrong Communication Skills

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Physically Based Rendering (PBR)Lighting For In-Game CinematicsRuntime OptimizationLighting Production WorkflowsMentoring And Developing TalentProject ManagementProblem ResolutionAgile MethodologiesConstructive Feedback IncorporationAAA Game Development
Soft Skills
Excellent Written CommunicationExcellent Verbal CommunicationAttention To DetailSelf-MotivationOrganizational Skills
Tools & Technologies
Unreal Engine 5Lumen LightingSequencer
Industry Keywords
AAA TitleArt DirectionCross-Functional CollaborationVisual Style MaintenanceTeam Workload Management

Tech Stack

Tools & technologies
ChefFluxUnreal Engine

About the role

Key responsibilities & impact
  • Lead the lighting artist team and provide guidance, feedback, and mentorship
  • Establish best practices and standards to drive productivity, quality, and excellence
  • Foster a positive, proactive, and agile work environment
  • Collaborate with the Art Director and other Team Leads to maintain the visual style and lighting direction
  • Develop and maintain consistent and efficient lighting production workflows and methodologies
  • Act as the primary point of contact for issues, proactively resolve problems, and remove blockers
  • Research and implement new lighting-related techniques and technologies
  • Collaborate with Core Technology, Production, and Planning teams, as well as groups within the Art department
  • Define realistic timelines and manage project priorities
  • Track project progress, provide updates to cross-functional stakeholders, and adjust priorities
  • Receive and incorporate constructive feedback through an iterative process
  • Collaborate with Design, Art, Engineering, Animation, and Audio teams to deliver a memorable AAA experience

Requirements

What you’ll need
  • 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Team Lead on at least one shipped AAA title
  • Deep understanding of physically based rendering (PBR), runtime optimization, and lighting for in-game cinematics, with expertise in Unreal Engine 5—specifically Lumen Lighting and Sequencer
  • Demonstrated success recruiting, developing, mentoring, and retaining top artistic talent while managing team workload and well-being
  • Proven experience collaborating directly with Core Technology and Production teams to establish and optimize real-time production workflows under runtime constraints
  • Professional proficiency in both French and English required for candidates located in Quebec
  • Excellent written and verbal communication skills
  • Ability to clearly articulate complex ideas, adapt information to diverse audiences, and provide constructive criticism
  • Perseverance, motivation, and a proactive mindset
  • Agility and resilience in changing or complex environments
  • Self-motivation, accountability, attention to detail, and strong organizational skills