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Lighting Artist Team Lead
Cloud Chamber. Lead the lighting artist team and provide guidance, feedback, and mentorship .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in real-time lighting and final rendering, with a strong focus on physically based rendering (PBR) and lighting for in-game cinematics. Proven leadership in mentoring and developing artistic talent while optimizing production workflows in collaboration with cross-functional teams.
Highest-signal resume keywords
7+ Years Experience In Real-Time LightingExpertise In Unreal Engine 5Proven Leadership As Art Team LeadProfessional Proficiency In French And EnglishStrong Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Physically Based Rendering (PBR)Lighting For In-Game CinematicsRuntime OptimizationLighting Production WorkflowsMentoring And Developing TalentProject ManagementProblem ResolutionAgile MethodologiesConstructive Feedback IncorporationAAA Game Development
Soft Skills
Excellent Written CommunicationExcellent Verbal CommunicationAttention To DetailSelf-MotivationOrganizational Skills
Tools & Technologies
Unreal Engine 5Lumen LightingSequencer
Industry Keywords
AAA TitleArt DirectionCross-Functional CollaborationVisual Style MaintenanceTeam Workload Management
Tech Stack
Tools & technologiesChefFluxUnreal Engine
About the role
Key responsibilities & impact- Lead the lighting artist team and provide guidance, feedback, and mentorship
- Establish best practices and standards to drive productivity, quality, and excellence
- Foster a positive, proactive, and agile work environment
- Collaborate with the Art Director and other Team Leads to maintain the visual style and lighting direction
- Develop and maintain consistent and efficient lighting production workflows and methodologies
- Act as the primary point of contact for issues, proactively resolve problems, and remove blockers
- Research and implement new lighting-related techniques and technologies
- Collaborate with Core Technology, Production, and Planning teams, as well as groups within the Art department
- Define realistic timelines and manage project priorities
- Track project progress, provide updates to cross-functional stakeholders, and adjust priorities
- Receive and incorporate constructive feedback through an iterative process
- Collaborate with Design, Art, Engineering, Animation, and Audio teams to deliver a memorable AAA experience
Requirements
What you’ll need- 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Team Lead on at least one shipped AAA title
- Deep understanding of physically based rendering (PBR), runtime optimization, and lighting for in-game cinematics, with expertise in Unreal Engine 5—specifically Lumen Lighting and Sequencer
- Demonstrated success recruiting, developing, mentoring, and retaining top artistic talent while managing team workload and well-being
- Proven experience collaborating directly with Core Technology and Production teams to establish and optimize real-time production workflows under runtime constraints
- Professional proficiency in both French and English required for candidates located in Quebec
- Excellent written and verbal communication skills
- Ability to clearly articulate complex ideas, adapt information to diverse audiences, and provide constructive criticism
- Perseverance, motivation, and a proactive mindset
- Agility and resilience in changing or complex environments
- Self-motivation, accountability, attention to detail, and strong organizational skills