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Cloud Chamber

Senior Graphics Programmer

Cloud Chamber

. Execute creative technical solutions based on concept art and art direction .

Posted 11/3/2026full-timeRemote • CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in Graphics and Rendering Programming, with strong proficiency in C/C++ and 3D Math. Capable of creating efficient content production pipelines and optimizing rendering performance while collaborating effectively across multidisciplinary teams.

Highest-signal resume keywords
Graphics ProgrammingC/C++ Experience3D Math SkillsUnreal Engine TechnologyRendering Optimization

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Graphics ProgrammingC/C++3D MathRendering CodeShadersGraphics Debugging ToolsPerformance ProfilingModern GPUsLow Level Graphics APIsContent Production Pipelines
Soft Skills
MentoringCommunicationCollaboration
Tools & Technologies
Unreal EngineHoudiniSubstance PainterZ-Brush
Certifications & Qualifications
Bachelor’s Degree in Computer Science
Industry Keywords
AAA GamesRendering TechnologiesPerformance IssuesArt DirectionVisual Solutions

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Execute creative technical solutions based on concept art and art direction
  • Translate art direction into rendering code, shaders, and systems
  • Create new tools and efficient pipelines for content production
  • Debug visual and performance issues related to rendering
  • Communicate with artists toward performant solutions
  • Keep aware of industry trends and learn new techniques
  • Mentor junior programmers
  • Collaborate across design, art, programming, animation, and audio teams
  • Stay current on technological advancements and identify solutions to developmental obstacles
  • Modify core shaders, develop new rendering technologies, integrate third-party solutions, and optimize rendering performance to help bring the BioShock world to life

Requirements

What you’ll need
  • Bachelor’s degree in Computer Science or related discipline
  • 5+ years industry or related experience
  • Experience shipping at least one AAA console and/or PC game
  • Previous experience working in a senior role as a Graphics or Rendering Programmer
  • Strong 3D Math skills
  • Strong C/C++ experience
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms
  • Experience using graphics debugging tools and performance profiling
  • Strong understanding and familiarity with current Unreal Engine technology desired
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus
  • For candidates located in Quebec: professional proficiency in both French and English
  • For candidates located in Quebec: proficiency in English required for collaboration with U.S. teams and international partners and for specialized technical documentation

Benefits

Comp & perks
  • Equal opportunity employer committed to providing reasonable accommodation for qualified individuals with disabilities
  • Reasonable accommodation to participate in the job application or interview process, perform essential job functions, and receive other benefits and privileges of employment