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Cloud Chamber

Senior Graphics Programmer

Cloud Chamber

. Modify core shaders . Develop new rendering technologies . Integrate third-party solutions . Optimize performance to address rendering challenges in Unreal Engine 5 . Turn creative technical solutions into reality

Posted 11/4/2026full-timeRemote • CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in modifying shaders and developing rendering technologies within Unreal Engine 5, while effectively collaborating with cross-functional teams. Proficient in C/C++ and 3D mathematics, with a strong background in AAA game production and graphics programming.

Highest-signal resume keywords
Unreal Engine 5 ExpertiseC/C++ Programming3D Mathematics SkillsGraphics Debugging ToolsAAA Game Production Experience

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Shader ModificationRendering Technology DevelopmentPerformance OptimizationGraphics ProgrammingLow-Level Graphics APIsFull Production Cycle ExperienceThird-Party Tool IntegrationVisual DebuggingPerformance ProfilingCreative Technical Solutions
Soft Skills
Excellent Communication SkillsSelf-MotivatedHighly OrganizedAdaptableResilient
Tools & Technologies
Unreal EngineHoudiniSubstance PainterZBrushModern GPUs
Certifications & Qualifications
Bachelor’s Degree in Computer Science
Industry Keywords
AAA Title ExperienceGraphics Production PipelineRendering ChallengesArtistic Direction TranslationCollaboration with Artists

Tech Stack

Tools & technologies
FluxUnreal EngineC++

About the role

Key responsibilities & impact
  • Modify core shaders
  • Develop new rendering technologies
  • Integrate third-party solutions
  • Optimize performance to address rendering challenges in Unreal Engine 5
  • Turn creative technical solutions into reality based on concept art and artistic direction
  • Translate artistic direction into rendering code, shaders, and systems
  • Create new tools and efficient workflows for content production
  • Debug visual and performance issues related to rendering
  • Collaborate with artists and the design, art, engineering, animation, and audio teams
  • Mentor junior programmers
  • Identify innovative solutions and keep up with technological advancements to contribute to the development of BioShock games

Requirements

What you’ll need
  • Bachelor’s degree in Computer Science or a related discipline
  • More than 5 years of experience in the industry or a related field
  • Experience working on at least one shipped AAA title for console or PC
  • Experience completing a full production cycle leading to the launch of at least one AAA project (PC/console)
  • Previous experience in a senior graphics or rendering programmer role
  • Strong 3D mathematics skills
  • Advanced proficiency in C/C++
  • Experience with modern GPUs and low-level graphics APIs on current-generation consoles
  • Experience using graphics debugging and performance profiling tools
  • Strong understanding of and familiarity with current Unreal Engine technology is highly desirable
  • Knowledge of third-party tools such as Houdini, Substance Painter, and ZBrush, as well as their integration into a graphics production pipeline, is an asset
  • Professional proficiency in French and English required for candidates located in Quebec
  • Excellent written and verbal communication skills
  • Self-motivated, highly organized, persistent, adaptable, and resilient

Benefits

Comp & perks
  • Reasonable accommodations are available for qualified individuals with disabilities
  • Equal employment opportunity