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CoolGames

Economy & Balancing Game Designer – Casual HTML5 Games

CoolGames

. Design and balance the economy, progression, and reward systems of casual games from initial design sessions through live operations .

Posted 10/27/2026full-timeRemote • NetherlandsMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in designing and balancing game economies, utilizing advanced modeling and analytical skills to drive player engagement and revenue outcomes. Proficient in collaborating within agile teams and communicating design rationale effectively.

Highest-signal resume keywords
Game Economy DesignAdvanced Spreadsheet SkillsPlayer Motivation AnalysisLiveOps Event DesignFluent English Communication

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Economy BalancingSimulation ModelingForecasting ModelsA/B TestingData Analysis
Soft Skills
Analytical MindsetProactive ApproachEmpathy for Casual Audience
Tools & Technologies
AI ToolsSpreadsheet Software
Industry Keywords
Free-to-Play GamesMobile GamesHTML5 GamesCasual GamesPuzzle Games

About the role

Key responsibilities & impact
  • Design and balance the economy, progression, and reward systems of casual games from initial design sessions through live operations
  • Own the revenue outcome of the economies designed
  • Build and maintain economy models, balancing sheets, and simulations for each title
  • Model and simulate changes before they ship
  • Use player data and A/B tests to identify friction points, progression bottlenecks, and monetization opportunities
  • Demonstrate how balancing proposals affect retention and revenue
  • Design motivation loops and cohesive LiveOps event ecosystems
  • Communicate design rationale, trade-offs, and recommendations clearly to the team and studio
  • Take ownership of a title’s economy when moving between projects
  • Research comparable games’ economy structures, pacing, and pricing
  • Collaborate within a multidisciplinary agile team on new titles, live games, tools, and scalable processes

Requirements

What you’ll need
  • 5+ years designing, balancing, and operating the economies of successful, released free-to-play games on mobile and/or HTML5, including casual or puzzle titles
  • Comfortable being accountable for a title’s KPIs and defending decisions
  • Advanced spreadsheet and modeling skills, including balancing, simulation, and forecasting models
  • Fluent use of AI tools to build and analyze models faster
  • Strong analytical mindset and ability to translate data into concrete design changes
  • Deep understanding of player motivation, retention mechanics, LiveOps, and monetization design
  • Empathy for what the casual audience will and will not accept
  • Independent and proactive, with ability to quickly get up to speed on a new game and its audience
  • Excellent English
  • Experience working in remote, multidisciplinary teams
  • Habit of benchmarking and knowledge of leading games’ economies in relevant genres
  • CV and, where possible, a portfolio, economy models or balancing sheets, shipped games, design documents, or examples demonstrating thinking about progression, monetization, and player experience

Benefits

Comp & perks
  • An international team of 80+ professionals from almost 20 different countries
  • Work closely with some of the biggest upcoming game platforms in the world on high-quality casual games that are played by millions of players
  • Competitive remuneration
  • A flexible remote working environment
  • A very open, informal, and international company culture where everyone can make a difference