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Game Design Intern
Crystal Dynamics. Participate in a 12-week remote spring internship contributing to active AAA game development projects .
Posted 10/26/2026internshipSan Carlos • California • United StatesEntry Level💰 $21 - $24 per hourWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates foundational experience in Unreal Engine development and Blueprint scripting, with the ability to prototype and iterate on gameplay features. Collaborates effectively with teams while adapting to feedback and documenting workflows.
Highest-signal resume keywords
Unreal Engine DevelopmentBlueprint ScriptingGameplay PrototypingGame DesignCollaboration
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Gameplay LogicDebuggingRapid PrototypingTuning Gameplay ValuesProcedural Content Generation
Soft Skills
AdaptabilityWillingness To LearnFeedback Reception
Tools & Technologies
Game Development SoftwareLevel Design ToolsTesting Frameworks
Industry Keywords
AAA Game DevelopmentCombat MechanicsTraversal MechanicsGame ArtTechnical Art
Tech Stack
Tools & technologiesSpringUnreal Engine
About the role
Key responsibilities & impact- Participate in a 12-week remote spring internship contributing to active AAA game development projects
- Learn and apply Unreal Engine development workflows, Blueprint scripting, rapid prototyping, and playtesting
- Review, test, and refine work with guidance from a design mentor
- Improve combat and traversal mechanics by reproducing issues, debugging Blueprint logic, tuning gameplay values, and building test spaces
- Prototype scoped gameplay features such as progression and upgrade systems, movement abilities, systemic encounters, or boss encounters
- Iterate on playable prototypes through regular feedback
- Develop and document repeatable workflows for designing, building, and testing gameplay and levels
- Explore Unreal Engine procedural content generation tools, create reusable test setups, and document experiments
- Collaborate with onsite and remote teams, including fellow interns
Requirements
What you’ll need- Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
- Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field
- Availability to work full-time, 40 hours per week, during core business hours, from February 1 to April 23, 2027
- Availability for the first week onsite at the studio in San Carlos, California for onboarding
- Legal eligibility to work in the United States
- Complete application including resume, cover letter, and portfolio or GitHub link
- Foundational hands-on experience with Unreal Engine and Blueprint scripting through a playable project, prototype, or coursework
- Portfolio demonstrating gameplay logic or systems, or a playable gameplay or level prototype
- Exposure to industry-standard development software tools and engines
- Willingness to learn from feedback and adapt to new tools or workflows
Benefits
Comp & perks- Medical, dental, and vision benefits package
- Competitive compensation
- Access to industry professionals
- Networking opportunities
- Supportive learning environment
- Unlimited snacks in the office
- Professional mentorship
- Skill development
- Flexible remote work arrangement after onboarding