Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Crystal Dynamics

Gameplay Animation Intern

Crystal Dynamics

. Contribute to active AAA game development projects .

Posted 10/22/2026internshipSan Carlos • California • United StatesEntry Level💰 $20 - $23 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates foundational animation skills, including timing, pacing, weight, posing, and camera composition, while effectively utilizing Unreal Engine, Maya, and MotionBuilder in AAA game development projects.

Highest-signal resume keywords
Unreal EngineMayaMotionBuilderAnimation SkillsMotion Capture Processing

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
AnimationKeyframe AnimationMotion Capture CleanupAnimation RetargetingGame Development
Soft Skills
CommunicationAdaptabilityCollaborationFeedback Reception
Tools & Technologies
AAA Game Development ToolsAnimation Software
Industry Keywords
Game ArtTechnical ArtGame DesignGame JamsPortfolio Development

Tech Stack

Tools & technologies
SpringUnreal Engine

About the role

Key responsibilities & impact
  • Contribute to active AAA game development projects
  • Learn production scope, workflows, and advanced tools used in modern AAA pipelines
  • Participate in the full animation pipeline, including motion capture processing, keyframe animation workflows, and engine implementation
  • Support mid, senior, and lead artists by polishing animation assets, fixing issues, and completing assigned tasks
  • Develop skills using Unreal Engine, Maya, and/or MotionBuilder
  • Build professional relationships with mentors, interns, and onsite and remote teams
  • Deepen understanding of advanced game development technology, especially Unreal Engine

Requirements

What you’ll need
  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time, 40 hours per week, during core business hours for February 1–April 23, 2027
  • Availability for the first week onsite at the studio in San Carlos, California for onboarding
  • Legal eligibility to work in the United States
  • Complete application including resume, cover letter, and portfolio link
  • Portfolio demonstrating foundational animation skills, including timing, pacing, weight, posing, and camera composition
  • Motion capture cleanup or animation retargeting work
  • Exposure to industry-standard development software, tools, and engines
  • Industry involvement through game jams, personal projects, or group projects
  • Willingness to learn from feedback and adapt to new tools or workflows
  • Ability to communicate ideas and turn feedback into action

Benefits

Comp & perks
  • Medical, dental, and vision benefits package
  • Professional development reimbursement
  • Flexible hybrid on-site/off-site work opportunities
  • Company-paid holidays
  • Additional paid days in December during holiday break
  • Ability to accrue additional paid time off
  • Professional mentorship
  • Practical project involvement on active AAA projects
  • Skill development
  • Team collaboration with onsite and remote teams