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Crystal Dynamics

Gameplay Engineer Intern

Crystal Dynamics

. Work with engineers and designers to implement gameplay features in Unreal Engine using C++ and visual scripting .

Posted 10/22/2026internshipSan Carlos • California • United StatesEntry Level💰 $22 - $25 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates foundational engineering skills in Unreal Engine development, including C++ programming and visual scripting, while actively contributing to AAA game projects. Exhibits a willingness to learn and adapt to new tools and workflows in a collaborative environment.

Highest-signal resume keywords
Unreal Engine DevelopmentC++ ProgrammingGameplay Feature ImplementationDebugging and TestingSource Control Tools

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
C++ ProgrammingVisual ScriptingGameplay Feature ImplementationDebuggingOptimizationCode IntegrationGame DevelopmentGame DesignTechnical ArtAnimation
Soft Skills
Willingness to LearnAdaptabilityCollaborationFeedback Reception
Tools & Technologies
Unreal EngineDevelopment EnvironmentsSource Control ToolsCode Review Workflows
Industry Keywords
AAA Game DevelopmentGame JamsPersonal ProjectsGroup ProjectsPortfolio

Tech Stack

Tools & technologies
SpringUnreal EngineC++

About the role

Key responsibilities & impact
  • Work with engineers and designers to implement gameplay features in Unreal Engine using C++ and visual scripting
  • Participate in debugging, testing, implementation support, and code integration within Unreal Engine
  • Build skills with Unreal Engine, development environments, source control tools, and code review workflows
  • Assist engineers with coding, debugging, optimization, and contributions to gameplay systems, tools, and supporting code
  • Deepen understanding of Unreal Engine development workflows and collaborative engineering practices
  • Contribute to active AAA game development projects in a 12-week remote spring internship

Requirements

What you’ll need
  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Available to work full-time (40 hours/week) during core business hours from February 1 through April 23, 2027
  • Available for the first week onsite at the studio in San Carlos, California, for onboarding
  • Legal eligibility to work in the United States
  • Complete application including resume, cover letter, and GitHub or portfolio link
  • Portfolio, GitHub, or coursework demonstrating foundational engineering skills
  • Exposure to industry-standard development software, tools, and engines
  • Industry involvement through game jams, personal projects, and/or group projects
  • Willingness to learn from feedback and adapt to new tools or workflows

Benefits

Comp & perks
  • Medical, dental, and vision benefits package
  • Professional mentorship from experienced professionals
  • Skill development
  • Team collaboration with onsite and remote teams
  • Practical project involvement on active AAA game projects
  • Flexible hybrid on-site/off-site work opportunities, company-paid holidays, additional paid days in December, and accruable paid time off (listed for regular full-time positions)