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Gameplay Engineer Intern
Crystal Dynamics. Work with engineers and designers to implement gameplay features in Unreal Engine using C++ and visual scripting .
Posted 10/22/2026internshipSan Carlos • California • United StatesEntry Level💰 $22 - $25 per hourWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates foundational engineering skills in Unreal Engine development, including C++ programming and visual scripting, while actively contributing to AAA game projects. Exhibits a willingness to learn and adapt to new tools and workflows in a collaborative environment.
Highest-signal resume keywords
Unreal Engine DevelopmentC++ ProgrammingGameplay Feature ImplementationDebugging and TestingSource Control Tools
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
C++ ProgrammingVisual ScriptingGameplay Feature ImplementationDebuggingOptimizationCode IntegrationGame DevelopmentGame DesignTechnical ArtAnimation
Soft Skills
Willingness to LearnAdaptabilityCollaborationFeedback Reception
Tools & Technologies
Unreal EngineDevelopment EnvironmentsSource Control ToolsCode Review Workflows
Industry Keywords
AAA Game DevelopmentGame JamsPersonal ProjectsGroup ProjectsPortfolio
Tech Stack
Tools & technologiesSpringUnreal EngineC++
About the role
Key responsibilities & impact- Work with engineers and designers to implement gameplay features in Unreal Engine using C++ and visual scripting
- Participate in debugging, testing, implementation support, and code integration within Unreal Engine
- Build skills with Unreal Engine, development environments, source control tools, and code review workflows
- Assist engineers with coding, debugging, optimization, and contributions to gameplay systems, tools, and supporting code
- Deepen understanding of Unreal Engine development workflows and collaborative engineering practices
- Contribute to active AAA game development projects in a 12-week remote spring internship
Requirements
What you’ll need- Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
- Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
- Available to work full-time (40 hours/week) during core business hours from February 1 through April 23, 2027
- Available for the first week onsite at the studio in San Carlos, California, for onboarding
- Legal eligibility to work in the United States
- Complete application including resume, cover letter, and GitHub or portfolio link
- Portfolio, GitHub, or coursework demonstrating foundational engineering skills
- Exposure to industry-standard development software, tools, and engines
- Industry involvement through game jams, personal projects, and/or group projects
- Willingness to learn from feedback and adapt to new tools or workflows
Benefits
Comp & perks- Medical, dental, and vision benefits package
- Professional mentorship from experienced professionals
- Skill development
- Team collaboration with onsite and remote teams
- Practical project involvement on active AAA game projects
- Flexible hybrid on-site/off-site work opportunities, company-paid holidays, additional paid days in December, and accruable paid time off (listed for regular full-time positions)