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Crystal Dynamics

Presentation Animator Intern

Crystal Dynamics

. Participate in a 12-week remote spring internship contributing to active AAA game projects .

Posted 10/27/2026internshipSan Carlos • United StatesEntry Level💰 $20 - $23 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates foundational skills in animation implementation within game engines, with a strong understanding of timing, pacing, and presentation quality. Collaborates effectively with teams and adapts to feedback while gaining practical experience in AAA production workflows.

Highest-signal resume keywords
Unreal EngineAnimation ImplementationTiming and PacingGame DevelopmentPortfolio Demonstration

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
AnimationGame ArtTechnical ArtGame DesignGame Development
Soft Skills
CollaborationAdaptabilityFeedback Incorporation
Tools & Technologies
AAA Production WorkflowsIn-Engine AnimationCinematic Presentation
Industry Keywords
Animation AssetsScene PlaybackCamera CompositionIndustry StandardsGame Jams

Tech Stack

Tools & technologies
SpringUnreal Engine

About the role

Key responsibilities & impact
  • Participate in a 12-week remote spring internship contributing to active AAA game projects
  • Work in Unreal Engine to implement existing animation content rather than create new animations
  • Find and select animations from the existing library for scenes and in-game presentations
  • Set up and connect existing animations for in-game scenes under creative direction and established workflows
  • Review scene playback and help address animation implementation issues
  • Incorporate feedback to support timing, pacing, and presentation quality
  • Collaborate with onsite and remote teams, fellow interns, experienced artists, and mentors
  • Gain practical experience with AAA production workflows and advanced tools

Requirements

What you’ll need
  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field
  • Available to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027
  • Available for the first week onsite at the San Carlos, California studio for onboarding
  • Legal eligibility to work in the United States
  • Complete application including resume, cover letter, and portfolio link
  • Portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation
  • Understanding of animation timing, pacing, posing, and camera composition
  • Examples of selecting and implementing existing animation assets within a game engine
  • Exposure to industry-standard development software, tools, and engines
  • Industry involvement such as game jams, personal projects, or group projects
  • Willingness to learn from feedback and adapt to new tools or workflows

Benefits

Comp & perks
  • Medical, dental, and vision benefits package
  • Competitive compensation
  • Access to industry professionals
  • Networking opportunities
  • Supportive learning environment
  • Unlimited snacks in the office
  • Professional mentorship
  • Skill development
  • Practical project involvement
  • Company-paid holidays, December holiday-break paid days, and accruable paid time off (listed for regular full-time positions, not specifically interns)