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Presentation Animator Intern
Crystal Dynamics. Participate in a 12-week remote spring internship contributing to active AAA game projects .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates foundational skills in animation implementation within game engines, with a strong understanding of timing, pacing, and presentation quality. Collaborates effectively with teams and adapts to feedback while gaining practical experience in AAA production workflows.
Highest-signal resume keywords
Unreal EngineAnimation ImplementationTiming and PacingGame DevelopmentPortfolio Demonstration
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
AnimationGame ArtTechnical ArtGame DesignGame Development
Soft Skills
CollaborationAdaptabilityFeedback Incorporation
Tools & Technologies
AAA Production WorkflowsIn-Engine AnimationCinematic Presentation
Industry Keywords
Animation AssetsScene PlaybackCamera CompositionIndustry StandardsGame Jams
Tech Stack
Tools & technologiesSpringUnreal Engine
About the role
Key responsibilities & impact- Participate in a 12-week remote spring internship contributing to active AAA game projects
- Work in Unreal Engine to implement existing animation content rather than create new animations
- Find and select animations from the existing library for scenes and in-game presentations
- Set up and connect existing animations for in-game scenes under creative direction and established workflows
- Review scene playback and help address animation implementation issues
- Incorporate feedback to support timing, pacing, and presentation quality
- Collaborate with onsite and remote teams, fellow interns, experienced artists, and mentors
- Gain practical experience with AAA production workflows and advanced tools
Requirements
What you’ll need- Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
- Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field
- Available to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027
- Available for the first week onsite at the San Carlos, California studio for onboarding
- Legal eligibility to work in the United States
- Complete application including resume, cover letter, and portfolio link
- Portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation
- Understanding of animation timing, pacing, posing, and camera composition
- Examples of selecting and implementing existing animation assets within a game engine
- Exposure to industry-standard development software, tools, and engines
- Industry involvement such as game jams, personal projects, or group projects
- Willingness to learn from feedback and adapt to new tools or workflows
Benefits
Comp & perks- Medical, dental, and vision benefits package
- Competitive compensation
- Access to industry professionals
- Networking opportunities
- Supportive learning environment
- Unlimited snacks in the office
- Professional mentorship
- Skill development
- Practical project involvement
- Company-paid holidays, December holiday-break paid days, and accruable paid time off (listed for regular full-time positions, not specifically interns)