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Crystal Dynamics

Presentation Design Intern

Crystal Dynamics

. Participate in a 12-week remote spring internship contributing to active AAA game projects .

Posted 10/27/2026internshipSan Carlos • United StatesEntry Level💰 $20 - $23 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates foundational skills in animation implementation and cinematic presentation within game engines, with a strong understanding of animation timing, pacing, and camera composition. Collaborates effectively with teams and incorporates feedback to enhance presentation quality.

Highest-signal resume keywords
Unreal EngineAnimation ImplementationAnimation TimingGame DevelopmentPortfolio Demonstration

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
AnimationGame ArtTechnical ArtGame DesignGame DevelopmentAnimation TimingPacingPosingCamera CompositionIn-Engine Animation
Soft Skills
CollaborationFeedback Incorporation
Tools & Technologies
Industry-Standard Development SoftwareGame Engines
Industry Keywords
AAA Game ProjectsAnimation AssetsCreative DirectionWorkflowsScene PlaybackAnimation ContentGame JamsPersonal ProjectsGroup-Project Contributions

Tech Stack

Tools & technologies
SpringUnreal Engine

About the role

Key responsibilities & impact
  • Participate in a 12-week remote spring internship contributing to active AAA game projects
  • Build skills in Unreal Engine and implement existing animation content in-engine
  • Find and select animations from the studio library for scenes and in-game presentations
  • Support experienced artists by setting up and connecting existing animations for in-game scenes
  • Follow creative direction and established workflows
  • Review scene playback and address animation implementation issues
  • Incorporate feedback to support timing, pacing, and presentation quality
  • Collaborate with onsite and remote teams and fellow interns

Requirements

What you’ll need
  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time, 40 hours per week, during core business hours, from February 1st through April 23rd, 2027
  • Availability for the first week onsite at the studio in San Carlos, California for onboarding
  • Legal eligibility to work in the United States
  • Complete application including resume, cover letter, and portfolio link
  • Portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation
  • Understanding of animation timing, pacing, posing, and camera composition
  • Examples of selecting and implementing existing animation assets within a game engine
  • Exposure to industry-standard development software, tools, and engines
  • Industry involvement such as game jams, personal projects, or group-project contributions

Benefits

Comp & perks
  • Medical, dental, and vision benefits package
  • Competitive compensation
  • Access to industry professionals
  • Networking opportunities
  • Supportive learning environment
  • Unlimited snacks in the office
  • Professional mentorship
  • Skill development
  • Practical project involvement
  • Flexible remote work arrangement, with first-week onsite onboarding