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Presentation Design Intern
Crystal Dynamics. Participate in a 12-week remote spring internship contributing to active AAA game projects .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates foundational skills in animation implementation and cinematic presentation within game engines, with a strong understanding of animation timing, pacing, and camera composition. Collaborates effectively with teams and incorporates feedback to enhance presentation quality.
Highest-signal resume keywords
Unreal EngineAnimation ImplementationAnimation TimingGame DevelopmentPortfolio Demonstration
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
AnimationGame ArtTechnical ArtGame DesignGame DevelopmentAnimation TimingPacingPosingCamera CompositionIn-Engine Animation
Soft Skills
CollaborationFeedback Incorporation
Tools & Technologies
Industry-Standard Development SoftwareGame Engines
Industry Keywords
AAA Game ProjectsAnimation AssetsCreative DirectionWorkflowsScene PlaybackAnimation ContentGame JamsPersonal ProjectsGroup-Project Contributions
Tech Stack
Tools & technologiesSpringUnreal Engine
About the role
Key responsibilities & impact- Participate in a 12-week remote spring internship contributing to active AAA game projects
- Build skills in Unreal Engine and implement existing animation content in-engine
- Find and select animations from the studio library for scenes and in-game presentations
- Support experienced artists by setting up and connecting existing animations for in-game scenes
- Follow creative direction and established workflows
- Review scene playback and address animation implementation issues
- Incorporate feedback to support timing, pacing, and presentation quality
- Collaborate with onsite and remote teams and fellow interns
Requirements
What you’ll need- Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
- Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
- Availability to work full-time, 40 hours per week, during core business hours, from February 1st through April 23rd, 2027
- Availability for the first week onsite at the studio in San Carlos, California for onboarding
- Legal eligibility to work in the United States
- Complete application including resume, cover letter, and portfolio link
- Portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation
- Understanding of animation timing, pacing, posing, and camera composition
- Examples of selecting and implementing existing animation assets within a game engine
- Exposure to industry-standard development software, tools, and engines
- Industry involvement such as game jams, personal projects, or group-project contributions
Benefits
Comp & perks- Medical, dental, and vision benefits package
- Competitive compensation
- Access to industry professionals
- Networking opportunities
- Supportive learning environment
- Unlimited snacks in the office
- Professional mentorship
- Skill development
- Practical project involvement
- Flexible remote work arrangement, with first-week onsite onboarding