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Crystal Dynamics

Technical Artist, Character Optimization Intern

Crystal Dynamics

. Participate in a 12-week remote spring internship contributing to active AAA game development projects .

Posted 10/22/2026internshipSan Carlos • California • United StatesEntry Level💰 $21 - $24 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates foundational technical art skills, including proficiency in Unreal Engine, Maya, and Python for tool development and character optimization. Collaborates effectively with teams while adapting to feedback and new workflows.

Highest-signal resume keywords
Unreal EngineMayaPython ScriptingCharacter OptimizationTechnical Art

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Character RiggingSkinningAsset Performance OptimizationDCC-to-Engine IntegrationAutomation
Soft Skills
CommunicationAdaptabilityCollaborationFeedback Reception
Tools & Technologies
Game Development ToolsAAA Game PipelinesDocumentation Tools
Industry Keywords
AnimationGame ArtGame DesignGame DevelopmentEngineering

Tech Stack

Tools & technologies
PythonSpringUnreal Engine

About the role

Key responsibilities & impact
  • Participate in a 12-week remote spring internship contributing to active AAA game development projects
  • Learn production scope, workflows, and advanced tools used in modern AAA pipelines
  • Work on a small, mentored technical art tools and pipeline project from proposal and prototype through documentation, implementation, iteration, and polish
  • Build and refine tools or scripts using Unreal Engine, Maya, and Python
  • Troubleshoot pipelines and DCC-to-engine integration issues
  • Support character optimization workflows and reduce content debt through automation
  • Document fixes clearly
  • Develop understanding of Unreal Engine, character optimization, and efficient asset performance
  • Collaborate with onsite and remote teams, fellow interns, and experienced mentors

Requirements

What you’ll need
  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027
  • Availability for the first week onsite at the studio in San Carlos, California, for onboarding
  • Legal eligibility to work in the United States
  • Complete application including a resume, cover letter, and portfolio or GitHub link
  • Portfolio demonstrating foundational technical art skills, such as simple character rigs, skinning, character optimization work, or Maya/Unreal scripts, tools, or workflows
  • Industry involvement outside classroom curriculum, such as game jams, personal projects, or group-project contributions
  • Exposure to industry-standard development software tools and engines
  • Willingness to learn from feedback and adapt to new tools or workflows
  • Ability to communicate ideas and put feedback into action

Benefits

Comp & perks
  • Medical, dental, and vision benefits package
  • Professional development environment and mentorship
  • Practical project involvement on active AAA projects
  • Skill development and industry-ready experience
  • Collaboration with onsite and remote teams
  • Company-paid holidays, additional paid days in December, and accruable paid time off (listed for regular full-time positions, not specifically guaranteed for this internship)