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Crystal Dynamics

Technical Artist – Environment Optimization Intern

Crystal Dynamics

. Contribute to active AAA game development projects .

Posted 10/22/2026internshipSan Carlos • California • United StatesEntry Level💰 $21 - $24 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates proficiency in Unreal Engine, Maya, and Python for environment-focused workflows, with a strong foundation in technical art skills and environment optimization. Capable of supporting technical artists through tool development and troubleshooting DCC-to-engine integration issues.

Highest-signal resume keywords
Unreal EngineMayaPythonEnvironment OptimizationTechnical Art

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Environment ArtModular Asset WorkflowsSet Dressing SupportTechnical Design DocumentationTroubleshooting Pipelines
Soft Skills
CommunicationAdaptabilityFeedback Application
Tools & Technologies
DCC ToolsGame Development Software
Industry Keywords
AAA Game DevelopmentContent Debt ReductionProduction ScopeWorkflowsTechnical Art Tools

Tech Stack

Tools & technologies
PythonSpringUnreal Engine

About the role

Key responsibilities & impact
  • Contribute to active AAA game development projects
  • Learn production scope, workflows, and advanced tools used in modern AAA pipelines
  • Use Unreal Engine, Maya, and Python with an emphasis on environment-focused workflows
  • Participate in a small, mentored technical art tools and pipeline project from proposal and prototype through technical design documentation, implementation, iteration, and polish
  • Support mid, senior, and lead technical artists by building and refining tools or scripts
  • Troubleshoot pipelines and DCC-to-engine integration issues
  • Support environment optimization workflows and reduce content debt through automation
  • Document fixes clearly
  • Develop understanding of Unreal Engine, environment optimization, and efficient asset performance

Requirements

What you’ll need
  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time (40 hrs / week), during core business hours, from February 1st through April 23rd, 2027
  • Availability for the first week onsite at the studio in San Carlos, CA for onboarding
  • Legal eligibility to work in the United States
  • Complete application including a resume, cover letter, and portfolio or GitHub link
  • Portfolio demonstrating foundational technical art skills, including environment art, modular asset workflows, set dressing support, or environment optimization work
  • Exposure to industry-standard development software tools and engines
  • Willingness to learn and adapt to new tools or workflows
  • Ability to communicate ideas and apply feedback

Benefits

Comp & perks
  • Medical benefits package
  • Dental benefits package
  • Vision benefits package
  • Professional development environment
  • Professional mentorship
  • Practical project involvement
  • Skill development
  • Team collaboration with onsite and remote teams