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Technical Artist – Environment Optimization Intern
Crystal Dynamics. Contribute to active AAA game development projects .
Posted 10/22/2026internshipSan Carlos • California • United StatesEntry Level💰 $21 - $24 per hourWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates proficiency in Unreal Engine, Maya, and Python for environment-focused workflows, with a strong foundation in technical art skills and environment optimization. Capable of supporting technical artists through tool development and troubleshooting DCC-to-engine integration issues.
Highest-signal resume keywords
Unreal EngineMayaPythonEnvironment OptimizationTechnical Art
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Environment ArtModular Asset WorkflowsSet Dressing SupportTechnical Design DocumentationTroubleshooting Pipelines
Soft Skills
CommunicationAdaptabilityFeedback Application
Tools & Technologies
DCC ToolsGame Development Software
Industry Keywords
AAA Game DevelopmentContent Debt ReductionProduction ScopeWorkflowsTechnical Art Tools
Tech Stack
Tools & technologiesPythonSpringUnreal Engine
About the role
Key responsibilities & impact- Contribute to active AAA game development projects
- Learn production scope, workflows, and advanced tools used in modern AAA pipelines
- Use Unreal Engine, Maya, and Python with an emphasis on environment-focused workflows
- Participate in a small, mentored technical art tools and pipeline project from proposal and prototype through technical design documentation, implementation, iteration, and polish
- Support mid, senior, and lead technical artists by building and refining tools or scripts
- Troubleshoot pipelines and DCC-to-engine integration issues
- Support environment optimization workflows and reduce content debt through automation
- Document fixes clearly
- Develop understanding of Unreal Engine, environment optimization, and efficient asset performance
Requirements
What you’ll need- Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
- Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
- Availability to work full-time (40 hrs / week), during core business hours, from February 1st through April 23rd, 2027
- Availability for the first week onsite at the studio in San Carlos, CA for onboarding
- Legal eligibility to work in the United States
- Complete application including a resume, cover letter, and portfolio or GitHub link
- Portfolio demonstrating foundational technical art skills, including environment art, modular asset workflows, set dressing support, or environment optimization work
- Exposure to industry-standard development software tools and engines
- Willingness to learn and adapt to new tools or workflows
- Ability to communicate ideas and apply feedback
Benefits
Comp & perks- Medical benefits package
- Dental benefits package
- Vision benefits package
- Professional development environment
- Professional mentorship
- Practical project involvement
- Skill development
- Team collaboration with onsite and remote teams