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DC Thomson

Lead Product Designer – UX/UI, Gamification, Puzzles

DC Thomson

. Lead the UX and UI design of key areas of the Puzzler digital experience .

Posted 11/10/2026contractRemote • United KingdomSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in UX/UI design for digital puzzles and mobile games, with a strong focus on user-centered design principles, gamification techniques, and accessibility standards. Proficient in creating scalable design systems and collaborating effectively with cross-functional teams to deliver engaging digital experiences.

Highest-signal resume keywords
UX/UI Design For Digital PuzzlesGamification PrinciplesScalable Design SystemsUser Research MethodologiesFigma Proficiency

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
User ResearchWireframingPrototypingUsability TestingInformation ArchitectureJourney MappingBehavioural DesignEngagement MechanicsAccessibility StandardsMobile-First Design
Soft Skills
Strong Communication SkillsPresentation SkillsCollaboration
Tools & Technologies
Figma
Industry Keywords
Digital ExperienceMobile GamesGamified Digital ExperiencesWhite-Label ProductsUser-Centered Design

About the role

Key responsibilities & impact
  • Lead the UX and UI design of key areas of the Puzzler digital experience
  • Lead the design of modern, mobile-first digital puzzle experiences
  • Create intuitive user journeys balancing simplicity, engagement and enjoyment
  • Apply gamification principles and behavioural design techniques to encourage repeat play and customer engagement
  • Conduct user research and translate insights into compelling product experiences
  • Produce wireframes, prototypes, user flows and high-fidelity designs
  • Develop scalable design systems supporting multiple puzzle formats and partner brands
  • Collaborate closely with product, engineering and commercial stakeholders throughout delivery
  • Champion accessibility and inclusive design best practice
  • Redesign key elements of Puzzler's white-label digital offering and deliver modern user experiences aligned to the product vision
  • Establish scalable and configurable design systems supporting multiple puzzle types and brands
  • Enhance engagement through UX, visual design and gamification principles

Requirements

What you’ll need
  • Experience designing UX/UI for digital puzzles, mobile games, gaming products or highly gamified digital experiences
  • Experience creating products that use engagement mechanics such as rewards, achievements, progression systems, personalisation or habit-forming user journeys
  • Strong experience collaborating with developers throughout build, testing and delivery
  • Experience creating or evolving scalable design systems
  • A portfolio demonstrating impactful, user-centred digital product design
  • Experience working on configurable or white-label products
  • Experience supporting multiple brands, audiences or customer experiences from a common platform
  • Expertise in UX methodologies, including user research, information architecture, journey mapping, wireframing, prototyping and usability testing
  • Strong understanding of gamification, player motivation, engagement loops and behavioural design
  • Knowledge of accessibility standards (WCAG) and inclusive design principles
  • Proficiency with modern design tools such as Figma
  • Strong communication and presentation skills, with the ability to explain design decisions to technical and non-technical audiences, including commercial teams and senior decision-makers across a white-label product environment