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Freelance Game Designer
Electric Square. Build momentum in establishing content pacing for a cosy mobile game .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in game design with a focus on player experience, narrative development, and UX best practices. Proficient in Unity and capable of self-managing projects from concept to implementation in mobile game environments.
Highest-signal resume keywords
Game Design ExperienceUnity ProficiencyCreative Writing SkillsPlayer Experience DevelopmentGame Balancing
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Game DesignNarrative DesignUX DesignGame BalancingCreative WritingImplementationMobile Game DevelopmentPlayer ResearchContent DevelopmentTouch-First Interactions
Soft Skills
Self-ManagementCreative ThinkingCollaborationAttention to DetailClear Communication
Tools & Technologies
UnityGame Balancing ToolsNarrative Design Tools
Industry Keywords
Mobile GamesCosy GamesNarrative-Driven GamesLife-Sim GamesPlayer ExperienceUX Best PracticesContent PacingPlayer-Facing FeaturesGame EconomyProgression Tuning
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Build momentum in establishing content pacing for a cosy mobile game
- Refine player UX
- Help build secondary features that create depth for the game experience
- Drive features and content from initial concept through implementation and balance
- Work from high-level direction provided by the Lead Game Designer
- Take ownership of execution without task-level breakdowns
Requirements
What you’ll need- 3-6+ years of game design experience, with at least one shipped title
- Hands-on comfort working in Unity
- Above average creative writing skills evidenced in portfolio work or in-game content
- Familiarity with mobile control paradigms and platform requirements, including touch-first interactions and mobile constraints
- Demonstrable passion for player experience and player-facing feature development
- Ability to operate with high-level direction and self-manage execution without task-level guidance
- Work examples showing range across design, writing, and implementation
- Experience working on and/or a deep affinity for cosy, narrative-driven, and life-sim games
- Experience with game balancing: economy, progression, and difficulty tuning
- Familiarity with UX best practices for games and player-facing messaging
- Experience with narrative design, tools, and handling complex content requirements
- Experience in UX design or player research
- Shipped mobile titles
- Games library including titles such as Stardew Valley, Spiritfarer, Pokopia, and Animal Crossing
- Clear, intentional writing with the player in mind
- Ability to balance spreadsheets and narrative beats