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Electric Square

Freelance Game Designer

Electric Square

. Build momentum in establishing content pacing for a cosy mobile game .

Posted 9/23/2026contractRemote • United KingdomMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in game design with a focus on player experience, narrative development, and UX best practices. Proficient in Unity and capable of self-managing projects from concept to implementation in mobile game environments.

Highest-signal resume keywords
Game Design ExperienceUnity ProficiencyCreative Writing SkillsPlayer Experience DevelopmentGame Balancing

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Game DesignNarrative DesignUX DesignGame BalancingCreative WritingImplementationMobile Game DevelopmentPlayer ResearchContent DevelopmentTouch-First Interactions
Soft Skills
Self-ManagementCreative ThinkingCollaborationAttention to DetailClear Communication
Tools & Technologies
UnityGame Balancing ToolsNarrative Design Tools
Industry Keywords
Mobile GamesCosy GamesNarrative-Driven GamesLife-Sim GamesPlayer ExperienceUX Best PracticesContent PacingPlayer-Facing FeaturesGame EconomyProgression Tuning

Tech Stack

Tools & technologies
Unity

About the role

Key responsibilities & impact
  • Build momentum in establishing content pacing for a cosy mobile game
  • Refine player UX
  • Help build secondary features that create depth for the game experience
  • Drive features and content from initial concept through implementation and balance
  • Work from high-level direction provided by the Lead Game Designer
  • Take ownership of execution without task-level breakdowns

Requirements

What you’ll need
  • 3-6+ years of game design experience, with at least one shipped title
  • Hands-on comfort working in Unity
  • Above average creative writing skills evidenced in portfolio work or in-game content
  • Familiarity with mobile control paradigms and platform requirements, including touch-first interactions and mobile constraints
  • Demonstrable passion for player experience and player-facing feature development
  • Ability to operate with high-level direction and self-manage execution without task-level guidance
  • Work examples showing range across design, writing, and implementation
  • Experience working on and/or a deep affinity for cosy, narrative-driven, and life-sim games
  • Experience with game balancing: economy, progression, and difficulty tuning
  • Familiarity with UX best practices for games and player-facing messaging
  • Experience with narrative design, tools, and handling complex content requirements
  • Experience in UX design or player research
  • Shipped mobile titles
  • Games library including titles such as Stardew Valley, Spiritfarer, Pokopia, and Animal Crossing
  • Clear, intentional writing with the player in mind
  • Ability to balance spreadsheets and narrative beats