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Game Engineer – Contract-to-Hire
Endless Access. Build and ship gameplay features, UI, and systems from design specification through release .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in game development, including building and shipping gameplay features, UI, and systems, while maintaining high standards of code quality and performance. Strong collaboration skills with design and art teams, along with a commitment to mentoring early-career developers and contributing to team productivity.
Highest-signal resume keywords
Game DevelopmentGodot EngineGDScriptCode ReviewGit-Based Workflows
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Gameplay Features DevelopmentUI DevelopmentPerformance OptimizationClean Code WritingBug FixingCode MaintenanceEstimation and Risk ManagementDocumentation ContributionAnalytics FamiliarityCI Pipelines
Soft Skills
Clear CommunicationMentoringCollaborationIndependenceFeedback Provision
Industry Keywords
Live GamesOpen-Source ContributionInclusive DesignEducational GamesCommunity Engagement
About the role
Key responsibilities & impact- Build and ship gameplay features, UI, and systems from design specification through release
- Fix bugs and improve performance, stability, and load times
- Collaborate with design and art to turn ideas into playable builds and provide feasibility and scope feedback
- Write clean, tested, maintainable code
- Participate in team code reviews
- Estimate work, flag risks early, and keep the team informed through planning and regular updates
- Contribute to tools, pipelines, and documentation that improve team productivity
- Review learner code and provide clear, encouraging written feedback
- Collaborate with the Learning Experience team on tooling supporting the game development curriculum
- Join occasional community events such as game jams and livestreams
- Work on the Threadbare roadmap with the senior game engineer, creative director, producer, and contributor community
Requirements
What you’ll need- 4+ years of professional software engineering experience, including hands-on work on shipped or live games
- Experience shipping or maintaining a released game or live product as part of a team alongside engineers, designers, and artists
- Comfortable with Git-based workflows, code review, and working in an existing codebase
- Willingness to mentor early-career game developers through code review and written feedback
- Clear written and verbal communication in a remote, asynchronous team
- Familiarity with open-source communities and contribution practices
- Ability to work independently and ask for help at the right time
- Professional or fluent English
- Experience with the Godot engine and GDScript is desirable
- Accessibility or inclusive design experience in games is desirable
- Experience with learning or educational games is desirable
- Familiarity with analytics, live ops, or build and CI pipelines is desirable
- Spanish ability is desirable
- Interest in expanding access to technology is desirable
Benefits
Comp & perks- Contract-to-hire arrangement with intent to convert to a long-term role
- Full-time contract engagement (40 hours/week) for 5–6 months
- Fully remote work
- Flexible, asynchronous collaboration across multiple time zones
- Opportunity to work on an open-source, community-built game
- Mentorship and collaboration with senior engineers, creative, production, learning, and contributor teams
- Opportunity to guide learners and contribute to educational game development programs
- Equal employment opportunities and inclusive workplace