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Conversational AI Engineer – Game Prototype
Endless Studios. Design and build the end-to-end voice conversation pipeline between players and NPCs .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in designing and building voice conversation systems, integrating speech technologies, and optimizing performance within Unity/C#. Proven ability to evaluate and justify technology choices based on measurable outcomes and collaborate effectively with game design and engineering teams.
Highest-signal resume keywords
Unity DevelopmentC# ProgrammingVoice Conversation SystemsSpeech-To-Text IntegrationConversational AI Prototyping
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Software EngineeringEnd-To-End Voice Conversation LoopLarge Language Model IntegrationText-To-Speech TechnologiesSpeech-To-Speech TechnologiesConversational MemoryOn-Device Speech ModelsPerformance MeasurementLatency OptimizationGame AI Systems
Tools & Technologies
UnityCloud ArchitectureNPC Behavior SystemsInteractive Entertainment Tools
Industry Keywords
Game DevelopmentConversational AIInteractive SystemsPlayer Interaction Design
Tech Stack
Tools & technologiesCloudUnity
About the role
Key responsibilities & impact- Design and build the end-to-end voice conversation pipeline between players and NPCs
- Evaluate and integrate speech-to-text, large language model, text-to-speech, and speech-to-speech technologies
- Evaluate approaches to conversational memory, context, personality, and NPC behavior
- Prototype real-time conversational interactions and optimize latency, quality, reliability, and cost
- Determine which components should run on-device versus in the cloud
- Build and integrate the resulting systems into Unity/C#
- Establish an architecture that can evolve from a prototype into a production system
- Work closely with game design and engineering teams to define technical needs and create natural, responsive player interactions
- Choose the technology stack and justify choices with measured performance, cost, and failure-rate data
- Design and build a working prototype of the conversational AI system in Unity
Requirements
What you’ll need- 5+ years of professional software engineering experience
- At least one shipped project built in Unity with C# (a released game, app or production tool); applicants must provide a link
- A working end-to-end voice conversation loop built personally: speech in, language model, speech out; applicants must provide a link or demo
- Ability to choose and justify technologies using measured response time, cost per conversation minute, and failure rate
- Nice to have: game AI, NPC systems or interactive entertainment experience
- Nice to have: conversational memory and agent architectures
- Nice to have: on-device speech or language models
- Nice to have: multilingual or language-focused AI systems
- Applications must include a resume and cover letter, a link to a personally built voice or conversational system, and short answers about latency, on-device/cloud architecture, and NPC memory
- Shortlisted candidates must walk through their demo on a 30-minute call
Benefits
Comp & perks- Potential opportunity to continue working with the team beyond the initial prototype stage