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Endless Studios

Conversational AI Engineer – Game Prototype

Endless Studios

. Design and build the end-to-end voice conversation pipeline between players and NPCs .

Posted 9/29/2026contractRemote • United StatesMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in designing and building voice conversation systems, integrating speech technologies, and optimizing performance within Unity/C#. Proven ability to evaluate and justify technology choices based on measurable outcomes and collaborate effectively with game design and engineering teams.

Highest-signal resume keywords
Unity DevelopmentC# ProgrammingVoice Conversation SystemsSpeech-To-Text IntegrationConversational AI Prototyping

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Software EngineeringEnd-To-End Voice Conversation LoopLarge Language Model IntegrationText-To-Speech TechnologiesSpeech-To-Speech TechnologiesConversational MemoryOn-Device Speech ModelsPerformance MeasurementLatency OptimizationGame AI Systems
Tools & Technologies
UnityCloud ArchitectureNPC Behavior SystemsInteractive Entertainment Tools
Industry Keywords
Game DevelopmentConversational AIInteractive SystemsPlayer Interaction Design

Tech Stack

Tools & technologies
CloudUnity

About the role

Key responsibilities & impact
  • Design and build the end-to-end voice conversation pipeline between players and NPCs
  • Evaluate and integrate speech-to-text, large language model, text-to-speech, and speech-to-speech technologies
  • Evaluate approaches to conversational memory, context, personality, and NPC behavior
  • Prototype real-time conversational interactions and optimize latency, quality, reliability, and cost
  • Determine which components should run on-device versus in the cloud
  • Build and integrate the resulting systems into Unity/C#
  • Establish an architecture that can evolve from a prototype into a production system
  • Work closely with game design and engineering teams to define technical needs and create natural, responsive player interactions
  • Choose the technology stack and justify choices with measured performance, cost, and failure-rate data
  • Design and build a working prototype of the conversational AI system in Unity

Requirements

What you’ll need
  • 5+ years of professional software engineering experience
  • At least one shipped project built in Unity with C# (a released game, app or production tool); applicants must provide a link
  • A working end-to-end voice conversation loop built personally: speech in, language model, speech out; applicants must provide a link or demo
  • Ability to choose and justify technologies using measured response time, cost per conversation minute, and failure rate
  • Nice to have: game AI, NPC systems or interactive entertainment experience
  • Nice to have: conversational memory and agent architectures
  • Nice to have: on-device speech or language models
  • Nice to have: multilingual or language-focused AI systems
  • Applications must include a resume and cover letter, a link to a personally built voice or conversational system, and short answers about latency, on-device/cloud architecture, and NPC memory
  • Shortlisted candidates must walk through their demo on a 30-minute call

Benefits

Comp & perks
  • Potential opportunity to continue working with the team beyond the initial prototype stage