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Founding Software Engineer – New Product
Endless Studios. Define the MVP and rapidly prototype potential approaches .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in web-based game development, particularly with Three.js, WebGPU, and WebGL, while providing architectural leadership and hands-on coding. Capable of rapidly prototyping and evaluating technologies in a dynamic startup environment.
Highest-signal resume keywords
Web-Based Game DevelopmentThree.jsWebGPUArchitectural LeadershipAI-Assisted Development
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Software EngineeringReal-Time 3DRapid PrototypingGame DevelopmentPerformance Optimization
Soft Skills
Excellent Communication SkillsStrong Product InstinctsAbility to Operate Independently
Tools & Technologies
WebGLPlayCanvasUnityGame EnginesContent Pipelines
Industry Keywords
Open-Source ProjectsMultiplayerDesktop and Mobile ProductsTechnical ArtGame Development Disciplines
Tech Stack
Tools & technologiesJavaScriptUnity
About the role
Key responsibilities & impact- Define the MVP and rapidly prototype potential approaches
- Evaluate Three.js, WebGPU, WebGL, PlayCanvas, and other web-game technologies
- Evaluate the existing browser-native prototype and determine what to retain or discard
- Design the architecture and build the foundation for the initial product
- Determine how the browser-native product should interact with the live Windows-native product
- Explore multiplayer, content compatibility, and boundaries between browser-native and Windows-native products
- Establish an architecture suitable for an open-source community
- Use AI-assisted development to accelerate development and experimentation
- Provide technical and architectural leadership while remaining a hands-on individual contributor
- Work as the first and initially only engineer directly with the Head of Product and broader Windows-native product engineering team
- Help define the product, make architectural decisions, and write code
Requirements
What you’ll need- 5+ years of software engineering experience, or equivalent demonstrated ability
- Strong experience with web-based game development and real-time 3D
- Experience with Three.js, WebGPU, WebGL, PlayCanvas, or comparable technologies
- Professional Unity/game development experience
- Strong understanding of multiple game-development disciplines, such as gameplay, rendering, networking, tools, engines, or technical art
- Demonstrated ability to rapidly prototype and evaluate competing technologies
- Experience with AI-assisted development
- Strong product instincts and ability to think like a product owner and technical leader
- Excellent architectural judgment and communication skills
- Comfortable operating independently in an ambiguous, rapidly changing startup environment
- Strong performance and optimization instincts across a wide range of hardware
- Nice to have: experience with game engines/editors, open-source projects, multiplayer, content pipelines, or shipping products across desktop and mobile
- Resume/LinkedIn profile and examples of software, games, tools, prototypes, or other products built
Benefits
Comp & perks- Initial 3-month contractor engagement
- Opportunity to continue with the product
- Opportunity to grow into a larger technical leadership role
- GitHub or other public work is highly valued during application