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Endless Studios

Founding Software Engineer – New Product

Endless Studios

. Define the MVP and rapidly prototype potential approaches .

Posted 9/16/2026contractRemote • United StatesMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in web-based game development, particularly with Three.js, WebGPU, and WebGL, while providing architectural leadership and hands-on coding. Capable of rapidly prototyping and evaluating technologies in a dynamic startup environment.

Highest-signal resume keywords
Web-Based Game DevelopmentThree.jsWebGPUArchitectural LeadershipAI-Assisted Development

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Software EngineeringReal-Time 3DRapid PrototypingGame DevelopmentPerformance Optimization
Soft Skills
Excellent Communication SkillsStrong Product InstinctsAbility to Operate Independently
Tools & Technologies
WebGLPlayCanvasUnityGame EnginesContent Pipelines
Industry Keywords
Open-Source ProjectsMultiplayerDesktop and Mobile ProductsTechnical ArtGame Development Disciplines

Tech Stack

Tools & technologies
JavaScriptUnity

About the role

Key responsibilities & impact
  • Define the MVP and rapidly prototype potential approaches
  • Evaluate Three.js, WebGPU, WebGL, PlayCanvas, and other web-game technologies
  • Evaluate the existing browser-native prototype and determine what to retain or discard
  • Design the architecture and build the foundation for the initial product
  • Determine how the browser-native product should interact with the live Windows-native product
  • Explore multiplayer, content compatibility, and boundaries between browser-native and Windows-native products
  • Establish an architecture suitable for an open-source community
  • Use AI-assisted development to accelerate development and experimentation
  • Provide technical and architectural leadership while remaining a hands-on individual contributor
  • Work as the first and initially only engineer directly with the Head of Product and broader Windows-native product engineering team
  • Help define the product, make architectural decisions, and write code

Requirements

What you’ll need
  • 5+ years of software engineering experience, or equivalent demonstrated ability
  • Strong experience with web-based game development and real-time 3D
  • Experience with Three.js, WebGPU, WebGL, PlayCanvas, or comparable technologies
  • Professional Unity/game development experience
  • Strong understanding of multiple game-development disciplines, such as gameplay, rendering, networking, tools, engines, or technical art
  • Demonstrated ability to rapidly prototype and evaluate competing technologies
  • Experience with AI-assisted development
  • Strong product instincts and ability to think like a product owner and technical leader
  • Excellent architectural judgment and communication skills
  • Comfortable operating independently in an ambiguous, rapidly changing startup environment
  • Strong performance and optimization instincts across a wide range of hardware
  • Nice to have: experience with game engines/editors, open-source projects, multiplayer, content pipelines, or shipping products across desktop and mobile
  • Resume/LinkedIn profile and examples of software, games, tools, prototypes, or other products built

Benefits

Comp & perks
  • Initial 3-month contractor engagement
  • Opportunity to continue with the product
  • Opportunity to grow into a larger technical leadership role
  • GitHub or other public work is highly valued during application