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Final Strike Games

Design Director – Directeur(trice) du design

Final Strike Games

. Own the design vision and delivery of the game’s tactical missions, from concept and graybox through final polish .

Posted 11/10/2026full-timeRemote • CanadaLead💰 CA$165,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive expertise in game design, particularly in mission and level design for first-person shooters, with a strong focus on collaboration, leadership, and communication. Proven ability to mentor teams, deliver polished gameplay experiences, and implement design changes based on playtest feedback.

Highest-signal resume keywords
10+ Years Game Design ExperienceExpertise In Mission LayoutsUnreal Engine ProficiencyLeadership In Level DesignStrong FPS Systems Knowledge

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Mission DesignLevel DesignEncounter DesignCo-op Multiplayer DesignAI Companion DesignBreaching TechniquesPacing StrategiesReplayability StandardsBlueprintsPlaytest Analysis
Soft Skills
Excellent CommunicationMentoring AbilityLeadership Skills
Tools & Technologies
Unreal Engine
Industry Keywords
First-Person ShooterGame DesignTactical MissionsAI BehaviorGameplay Mechanics

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Own the design vision and delivery of the game’s tactical missions, from concept and graybox through final polish
  • Define and uphold standards for mission layouts, breaching, encounters, objectives, pacing, and replayability
  • Design missions for AI squadmates and five-player co-op, scaling challenge and roles across team sizes
  • Partner with AI, gameplay, and systems teams to align FPS mechanics, enemy behavior, and squad tools with mission goals
  • Build, prototype, and iterate on levels and encounters in Unreal Engine
  • Lead, mentor, and grow level, mission, and encounter designers
  • Plan and run regular playtests, analyze results, and implement design changes
  • Work with production to scope missions, set priorities, and deliver milestones
  • Collaborate with art, audio, narrative, and engineering leads on cohesive, polished missions
  • Communicate design intent through documentation, reviews, presentations, and leadership communication

Requirements

What you’ll need
  • 10+ years of experience in game design, with at least 4 years leading level or mission design teams
  • Shipped at least one first-person shooter in a lead or director role, with strong mission and level design ownership
  • Expert in mission layouts, breaching, encounter design, objectives, pacing, and replayability
  • Experience designing for co-op multiplayer and for AI companions or squadmates
  • Hands-on Unreal Engine skills, including level building, Blueprints, and taking spaces from graybox through final polish
  • Strong FPS systems knowledge, including gunplay, movement, AI behavior, and how they shape level and encounter design
  • Proven ability to lead and mentor designers, run playtests, and deliver within scope and on milestones
  • A portfolio or body of shipped work that shows your mission and level design
  • Excellent communication skills, with the ability to give clear direction and present design intent to leadership

Benefits

Comp & perks
  • Comprehensive health coverage for you and your whole family
  • Stock options
  • Discretionary bonuses
  • Disability and life insurance
  • Generous paid time off
  • Unlimited sick & personal days
  • Studio closure periods
  • Career advancement opportunities
  • Training
  • Professional development