FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.

Design Director – Directeur(trice) du design
Final Strike Games. Own the design vision and delivery of the game’s tactical missions, from concept and graybox through final polish .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive expertise in game design, particularly in mission and level design for first-person shooters, with a strong focus on collaboration, leadership, and communication. Proven ability to mentor teams, deliver polished gameplay experiences, and implement design changes based on playtest feedback.
Highest-signal resume keywords
10+ Years Game Design ExperienceExpertise In Mission LayoutsUnreal Engine ProficiencyLeadership In Level DesignStrong FPS Systems Knowledge
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Mission DesignLevel DesignEncounter DesignCo-op Multiplayer DesignAI Companion DesignBreaching TechniquesPacing StrategiesReplayability StandardsBlueprintsPlaytest Analysis
Soft Skills
Excellent CommunicationMentoring AbilityLeadership Skills
Tools & Technologies
Unreal Engine
Industry Keywords
First-Person ShooterGame DesignTactical MissionsAI BehaviorGameplay Mechanics
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Own the design vision and delivery of the game’s tactical missions, from concept and graybox through final polish
- Define and uphold standards for mission layouts, breaching, encounters, objectives, pacing, and replayability
- Design missions for AI squadmates and five-player co-op, scaling challenge and roles across team sizes
- Partner with AI, gameplay, and systems teams to align FPS mechanics, enemy behavior, and squad tools with mission goals
- Build, prototype, and iterate on levels and encounters in Unreal Engine
- Lead, mentor, and grow level, mission, and encounter designers
- Plan and run regular playtests, analyze results, and implement design changes
- Work with production to scope missions, set priorities, and deliver milestones
- Collaborate with art, audio, narrative, and engineering leads on cohesive, polished missions
- Communicate design intent through documentation, reviews, presentations, and leadership communication
Requirements
What you’ll need- 10+ years of experience in game design, with at least 4 years leading level or mission design teams
- Shipped at least one first-person shooter in a lead or director role, with strong mission and level design ownership
- Expert in mission layouts, breaching, encounter design, objectives, pacing, and replayability
- Experience designing for co-op multiplayer and for AI companions or squadmates
- Hands-on Unreal Engine skills, including level building, Blueprints, and taking spaces from graybox through final polish
- Strong FPS systems knowledge, including gunplay, movement, AI behavior, and how they shape level and encounter design
- Proven ability to lead and mentor designers, run playtests, and deliver within scope and on milestones
- A portfolio or body of shipped work that shows your mission and level design
- Excellent communication skills, with the ability to give clear direction and present design intent to leadership
Benefits
Comp & perks- Comprehensive health coverage for you and your whole family
- Stock options
- Discretionary bonuses
- Disability and life insurance
- Generous paid time off
- Unlimited sick & personal days
- Studio closure periods
- Career advancement opportunities
- Training
- Professional development