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Flying Bark Productions

Render Technical Director

Flying Bark Productions

. Serve as the bridge between Lighting, Surfacing, FX and render infrastructure .

Posted 9/16/2026full-timeSydney • AustraliaLeadWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in optimizing high-density production scenes and diagnosing complex render failures, leveraging strong knowledge of ray-tracing and light-transport principles. Proficient in building and maintaining tools and scripts to enhance rendering workflows and performance.

Highest-signal resume keywords
Render TD ExperienceRay-Tracing KnowledgeDCC Platforms ProficiencyPython and Lua ScriptingComputer Graphics Principles

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Render OptimizationScene Graph StructuresMemory Leak IdentificationMonte Carlo SamplingBVH AccelerationColor Management (ACES/OCIO)Volumetric ShadersCustom OSL ShadersC++ Shader ModificationPerformance Profiling
Tools & Technologies
RendermanArnoldKarmaKatanaNukePixar Tractor
Industry Keywords
Feature AnimationVisual EffectsRender FailuresCompute Cost OptimizationAutomated Denoising Workflows

Tech Stack

Tools & technologies
LuaPythonRayC++

About the role

Key responsibilities & impact
  • Serve as the bridge between Lighting, Surfacing, FX and render infrastructure
  • Audit, profile and optimize high-density production scenes to maximize image quality while minimizing compute cost
  • Inspect geometry, textures, shading networks and scene graph traversal efficiency before farm dispatch
  • Diagnose and resolve complex render failures across Surfacing, FX and Lighting
  • Troubleshoot shading errors, memory limits/crashes, render locks, fireflies, temporal noise and aliasing
  • Analyze shot setups and adjust sampling, ray depths and light thresholds for target frame budgets
  • Profile CPU utilization, I/O bandwidth and memory consumption
  • Use engine logs, diagnostics and profilers to isolate performance bottlenecks
  • Build, refine and maintain internal department tools and scripts using Python and Lua
  • Streamline render pass setups, custom AOVs, secondary outputs and automated denoising workflows
  • Leverage ray-tracing and light-transport knowledge to write or modify custom OSL or C++ shaders for specialized production needs

Requirements

What you’ll need
  • 6 years of experience in feature animation or visual effects as a Render TD, Lighting TD, or Pipeline TD
  • Deep operational knowledge of modern production ray-tracers, such as Renderman, Arnold or Karma
  • Proficiency in DCC platforms including Katana and Nuke
  • Strong familiarity with scene graph structures
  • Hands-on experience reading render logs, identifying memory leaks/spikes, and using debuggers or native DCC engine profilers
  • Solid foundation in computer graphics principles, including Monte Carlo sampling, BVH acceleration, color management (ACES/OCIO), and system resource limits (RAM/VRAM/IOPS)
  • Experience with volumetric shaders or utility nodes in OSL or C++ is desired
  • Familiarity with queue management platforms such as Pixar Tractor is desired
  • Academic background in Computer Science, Computer Graphics, Physics, or Mathematics is desired

Benefits

Comp & perks
  • Industry leading studio space in Alexandria, complete with a cinema, quiet room, Zen Garden, games room, and state of the art animation facilities
  • Breakfast is served daily
  • Cake days, movie nights, wrap parties and a culture club
  • Paws for a Cause fundraising arm
  • Hybrid approach to work with flexible work from home days
  • Training and support opportunities for career development
  • Mental health resources and free counselling via Employee Assistance Provider, Support Act
  • Discounted health insurance with Bupa
  • Financial wellbeing initiatives from Media Super
  • Access to staff qualified in Mental Health First Aid
  • Equal Opportunity Employer