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Graduate Character Artist
Frontier Developments. Create game-ready 3D models and textures using Maya, ZBrush, and Substance Painter .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating game-ready 3D models and textures using Maya, ZBrush, and Substance Painter, with a strong ability to collaborate effectively within a team and adapt to various art styles. Possesses a comprehensive understanding of the real-time character pipeline and the ability to make artistic decisions that enhance final designs.
Highest-signal resume keywords
Expertise In Anatomical And Organic SculptingExceptional Character Modelling Skills In ZBrushExtensive Knowledge Of MayaExcellent Substance Painter Texturing SkillsFamiliarity With Real-Time Character Pipeline
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D ModelingTexturingAnatomical SculptingOrganic SculptingRetopologyUV MappingBakingAsset Setup/ExportArtistic Decision MakingCharacter Design
Soft Skills
CollaborationFeedback ReceptionCommunicationProblem SolvingAdaptability
Tools & Technologies
MayaZBrushSubstance Painter
Certifications & Qualifications
Art DegreeRelevant Game Art Course
Industry Keywords
Game DevelopmentCharacter ArtStylized ArtRealistic ArtDevelopment Pipeline
About the role
Key responsibilities & impact- Create game-ready 3D models and textures using Maya, ZBrush, and Substance Painter
- Collaborate with Character Artists to maintain high quality throughout development
- Deliver models on budget, on time, and in the appropriate art style
- Suggest potential improvements to existing pipelines where appropriate
- Participate actively in team meetings
- Contribute to the overall game development process
- Join Frontier’s Character team and contribute to its future games roadmap
- Complete a role-related assessment in personal time if invited to interview
Requirements
What you’ll need- Demonstrated expertise in anatomical and organic sculpting from reference
- Portfolio showcasing work across stylised and realistic art styles
- Ability to work collaboratively and take on feedback and guidance
- Experience translating 2D concepts or reference into 3D character models
- Ability to make artistic decisions to troubleshoot and refine final 3D designs
- Ability to adapt to established art styles and maintain consistency with concept art
- Exceptional character modelling skills in ZBrush
- Extensive knowledge of Maya or other preferred 3D packages
- Excellent Substance Painter texturing and hand-painting skills
- Familiarity with the entire real-time character pipeline, including high-poly sculpting, retopology, UV mapping, baking, texture creation, and asset setup/export to game
- Awareness of efficient UV layouts and mesh topology for performance, budgets, and deformation during animation
- Understanding of development pipelines and dependent disciplines
- Excellent communication skills
- An Art degree or relevant game art course (bonus/preferred)
Benefits
Comp & perks- Success-based annual bonus
- Share option schemes
- Life assurance
- Private family healthcare
- Flexitime working hours
- Enhanced maternity/paternity leave
- In-house subsidised catering
- Relocation support
- Cycle to Work scheme
- Free bike servicing
- Social activities and events
- Wellbeing activities, initiatives and sessions supporting mental and physical health
- Healthy work/life balance
- Reasonable adjustments during the recruitment process