Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Frontier Developments

Graduate Character Artist

Frontier Developments

. Create game-ready 3D models and textures using Maya, ZBrush, and Substance Painter .

Posted 11/4/2026full-timeCambridge • United KingdomEntry LevelWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating game-ready 3D models and textures using Maya, ZBrush, and Substance Painter, with a strong ability to collaborate effectively within a team and adapt to various art styles. Possesses a comprehensive understanding of the real-time character pipeline and the ability to make artistic decisions that enhance final designs.

Highest-signal resume keywords
Expertise In Anatomical And Organic SculptingExceptional Character Modelling Skills In ZBrushExtensive Knowledge Of MayaExcellent Substance Painter Texturing SkillsFamiliarity With Real-Time Character Pipeline

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3D ModelingTexturingAnatomical SculptingOrganic SculptingRetopologyUV MappingBakingAsset Setup/ExportArtistic Decision MakingCharacter Design
Soft Skills
CollaborationFeedback ReceptionCommunicationProblem SolvingAdaptability
Tools & Technologies
MayaZBrushSubstance Painter
Certifications & Qualifications
Art DegreeRelevant Game Art Course
Industry Keywords
Game DevelopmentCharacter ArtStylized ArtRealistic ArtDevelopment Pipeline

About the role

Key responsibilities & impact
  • Create game-ready 3D models and textures using Maya, ZBrush, and Substance Painter
  • Collaborate with Character Artists to maintain high quality throughout development
  • Deliver models on budget, on time, and in the appropriate art style
  • Suggest potential improvements to existing pipelines where appropriate
  • Participate actively in team meetings
  • Contribute to the overall game development process
  • Join Frontier’s Character team and contribute to its future games roadmap
  • Complete a role-related assessment in personal time if invited to interview

Requirements

What you’ll need
  • Demonstrated expertise in anatomical and organic sculpting from reference
  • Portfolio showcasing work across stylised and realistic art styles
  • Ability to work collaboratively and take on feedback and guidance
  • Experience translating 2D concepts or reference into 3D character models
  • Ability to make artistic decisions to troubleshoot and refine final 3D designs
  • Ability to adapt to established art styles and maintain consistency with concept art
  • Exceptional character modelling skills in ZBrush
  • Extensive knowledge of Maya or other preferred 3D packages
  • Excellent Substance Painter texturing and hand-painting skills
  • Familiarity with the entire real-time character pipeline, including high-poly sculpting, retopology, UV mapping, baking, texture creation, and asset setup/export to game
  • Awareness of efficient UV layouts and mesh topology for performance, budgets, and deformation during animation
  • Understanding of development pipelines and dependent disciplines
  • Excellent communication skills
  • An Art degree or relevant game art course (bonus/preferred)

Benefits

Comp & perks
  • Success-based annual bonus
  • Share option schemes
  • Life assurance
  • Private family healthcare
  • Flexitime working hours
  • Enhanced maternity/paternity leave
  • In-house subsidised catering
  • Relocation support
  • Cycle to Work scheme
  • Free bike servicing
  • Social activities and events
  • Wellbeing activities, initiatives and sessions supporting mental and physical health
  • Healthy work/life balance
  • Reasonable adjustments during the recruitment process