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FunPlus

Senior Artist

FunPlus

. Design, model, and texture high-quality 3D environments aligned with the game’s artistic vision and technical constraints .

Posted 10/30/2026full-timeLisbon • PortugalSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in designing and optimizing 3D environments using tools like Unreal Engine and Maya, while effectively collaborating with cross-functional teams to enhance gameplay through visual storytelling and performance optimization.

Highest-signal resume keywords
3D Environment DesignUnreal Engine ProficiencyAsset OptimizationCollaboration with Cross-Functional TeamsStrong Portfolio of Shipped Titles

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3D ArtLevel ArtColor TheoryLightingCompositionVisual StorytellingAsset ListsReference MaterialsBest PracticesPlaytesting Refinement
Soft Skills
Problem-SolvingCreativityAttention to Detail
Tools & Technologies
UnityMaya3ds MaxSubstance PainterSubstance Designer
Certifications & Qualifications
Bachelor’s Degree in Game Art
Industry Keywords
PvEvPCross-Platform DevelopmentGame Art TrendsOpen-World Environments

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Design, model, and texture high-quality 3D environments aligned with the game’s artistic vision and technical constraints
  • Work closely with level designers to integrate art assets into gameplay
  • Incorporate story elements and environmental cues into level design
  • Optimize assets and environments for performance across multiple platforms
  • Refine environments based on playtesting and team feedback
  • Create and maintain documentation for level art pipelines, including asset lists, reference materials, and best practices
  • Stay informed about industry trends, tools, and techniques in level art, especially for PvEvP and cross-platform development

Requirements

What you’ll need
  • Bachelor’s degree in Game Art, 3D Art, or a related field, or equivalent work experience
  • Minimum of 3 years of experience in level art or environment art
  • Strong portfolio showcasing work on shipped titles
  • Proficiency in Unreal Engine, Unity, Maya, 3ds Max, and Substance Painter/Designer
  • Strong understanding of color theory, lighting, composition, and visual storytelling in 3D environments
  • Experience optimizing assets for performance across various platforms, particularly in large, open-world environments
  • Ability to collaborate effectively with cross-functional teams, including designers, programmers, and narrative writers
  • Strong problem-solving abilities, creativity, and attention to detail
  • Deep love for gaming, particularly PvEvP and cross-platform genres, with an understanding of current market trends

Benefits

Comp & perks
  • No benefits or compensation extras specified