Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Gamebreaking Studios

Software Engineering Intern

Gamebreaking Studios

. Join Gamebreaking Studios’ Internal Games Team .

Posted 9/16/2026internshipRemote • MexicoEntry Level💰 MX$18,000 per monthWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates strong Computer Science fundamentals and proficiency in programming languages such as ActionScript, C++, C#, and PHP. Experience with game engines like Unity, Unreal, or Godot, along with version control software such as Git or Perforce, is essential for contributing to game development projects.

Highest-signal resume keywords
ActionScript DevelopmentC++ ProgrammingGame Engine ExperienceVersion Control (Git, Perforce)Strong Collaboration Skills

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
ActionScriptC++C#PHPGame Engine (Unity, Unreal, Godot)Version Control (Git, Perforce)Computer Science Fundamentals
Soft Skills
Strong InitiativeCollaborationCommunicationSelf-Motivated
Industry Keywords
Game DevelopmentRemote WorkEngaged Fan BaseCodebase Management

Tech Stack

Tools & technologies
PHPUnityUnreal EngineC++

About the role

Key responsibilities & impact
  • Join Gamebreaking Studios’ Internal Games Team
  • Work on Dungeon Rampage or other potential internal game projects
  • Deliver and maintain key features for the company’s engaged fan base
  • Develop and maintain features using ActionScript, C++, C#, and/or PHP
  • Work across backend and frontend areas of the Dungeon Rampage codebase
  • Plan and execute tasks with strong initiative
  • Clearly communicate ticket progress with other team members
  • Regularly contribute to team meetings and rituals
  • Speak up and improve company culture where possible

Requirements

What you’ll need
  • Current student, recent graduate approximately one year out of university, or equivalent experience
  • No prior work experience required
  • Able to work a minimum of 30 hours per week, preferably 40 hours
  • Able to start no later than January 12th, 2027
  • Passion for games and entertainment
  • 2+ years of experience in your discipline; academic or demonstrable personal projects acceptable
  • Strong Computer Science fundamentals
  • Enrolled in, or recently graduated from, a university Computer Science program or equivalent program
  • Experience with a game engine such as Unity, Unreal, or Godot; hobbyist and academic projects acceptable
  • Experience using version control software such as Git or Perforce
  • Self-motivated and willing to work in multiple areas of game development
  • Strong collaboration and communication skills
  • Fluent in English
  • Willing to work according to US time zones and available 8am–3pm Pacific Time
  • Strong, stable internet connection conducive to remote work and video calls
  • Worked on a code base with 3 or more engineers preferred as a plus
  • Experience with Unreal Engine or C++ preferred as a plus
  • Showable game projects or portfolio preferred as a plus

Benefits

Comp & perks
  • Paid internship
  • Fully remote working environment
  • Possibility of direct hire to full-time at internship conclusion
  • Flexible internship duration and timeframe depending on candidate and situation
  • Mentor guidance throughout the program
  • Managerial support and resources
  • Healthy working hours
  • PTO
  • Respect for your time
  • Equal opportunity, treatment, and inclusion
  • Fun, playful, professional, and respectful environment
  • Learning and growth opportunities