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Gamebreaking Studios

Software Engineering Intern

Gamebreaking Studios

. Develop and maintain key features for Dungeon Rampage and its fan base .

Posted 9/15/2026internshipRemoteEntry LevelWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates strong Computer Science fundamentals and proficiency in game development using ActionScript, C++, C#, and PHP. Capable of collaborating effectively within a team and communicating progress clearly while working in a remote environment.

Highest-signal resume keywords
Game DevelopmentActionScriptC++C#PHP

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Computer Science FundamentalsGame Engine ExperienceVersion Control SoftwareUnityUnrealGodotActionScriptC++C#PHP
Soft Skills
Strong InitiativeCollaborationCommunicationSelf-Motivated
Tools & Technologies
GitPerforce
Industry Keywords
Game DevelopmentRemote WorkVideo CallsLatin America

Tech Stack

Tools & technologies
PHPUnityUnreal EngineC++

About the role

Key responsibilities & impact
  • Develop and maintain key features for Dungeon Rampage and its fan base
  • Work across the Dungeon Rampage codebase, including backend and frontend
  • Develop and maintain features using ActionScript, C++, C#, and/or PHP
  • Plan and execute tasks with strong initiative
  • Clearly communicate ticket progress with team members
  • Regularly contribute to team meetings and rituals
  • Speak up and improve company culture where possible
  • Work with an experienced mentor and managerial resources throughout the program

Requirements

What you’ll need
  • Current student, recent graduate approximately one year out of university, or equivalent experience
  • 2+ years of experience in the discipline; academic or demonstrable personal projects acceptable
  • Strong Computer Science fundamentals
  • Enrolled in, or recently graduated from, a university Computer Science program or equivalent program
  • Experience working in a game engine such as Unity, Unreal, or Godot; hobbyist and academic projects acceptable
  • Experience using version control software such as Git or Perforce
  • Self-motivated and willing to work in multiple areas of game development
  • Strong collaboration and communication skills
  • Fluent in English
  • Willing to work according to US time zones and available 8am–3pm Pacific Time
  • Strong, stable internet connection conducive to remote work and video calls
  • Able to start work no later than January 12, 2027
  • Able to work a minimum of 30 hours per week, with preference for 40 hours
  • Passion for games and entertainment
  • Links to relevant portfolios or showable game projects encouraged
  • Candidates must live and work in Latin America

Benefits

Comp & perks
  • Paid internship
  • Fully remote working environment
  • Flexible internship duration and timeframe depending on the candidate and their situation
  • Possibility of direct hire to full-time at the internship’s conclusion
  • Mentorship from an experienced mentor
  • Managerial resources and support
  • Healthy working hours
  • PTO
  • Respect for your time
  • Equal opportunity, treatment, and inclusion
  • Fun, playful, professional, and respectful environment
  • Opportunities and support to learn and grow
  • Employer of Record hiring support through Deel for non-US candidates