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Software Engineering Intern
Gamebreaking Studios. Develop and maintain key features for Dungeon Rampage and its fan base .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates strong Computer Science fundamentals and proficiency in game development using ActionScript, C++, C#, and PHP. Capable of collaborating effectively within a team and communicating progress clearly while working in a remote environment.
Highest-signal resume keywords
Game DevelopmentActionScriptC++C#PHP
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Computer Science FundamentalsGame Engine ExperienceVersion Control SoftwareUnityUnrealGodotActionScriptC++C#PHP
Soft Skills
Strong InitiativeCollaborationCommunicationSelf-Motivated
Tools & Technologies
GitPerforce
Industry Keywords
Game DevelopmentRemote WorkVideo CallsLatin America
Tech Stack
Tools & technologiesPHPUnityUnreal EngineC++
About the role
Key responsibilities & impact- Develop and maintain key features for Dungeon Rampage and its fan base
- Work across the Dungeon Rampage codebase, including backend and frontend
- Develop and maintain features using ActionScript, C++, C#, and/or PHP
- Plan and execute tasks with strong initiative
- Clearly communicate ticket progress with team members
- Regularly contribute to team meetings and rituals
- Speak up and improve company culture where possible
- Work with an experienced mentor and managerial resources throughout the program
Requirements
What you’ll need- Current student, recent graduate approximately one year out of university, or equivalent experience
- 2+ years of experience in the discipline; academic or demonstrable personal projects acceptable
- Strong Computer Science fundamentals
- Enrolled in, or recently graduated from, a university Computer Science program or equivalent program
- Experience working in a game engine such as Unity, Unreal, or Godot; hobbyist and academic projects acceptable
- Experience using version control software such as Git or Perforce
- Self-motivated and willing to work in multiple areas of game development
- Strong collaboration and communication skills
- Fluent in English
- Willing to work according to US time zones and available 8am–3pm Pacific Time
- Strong, stable internet connection conducive to remote work and video calls
- Able to start work no later than January 12, 2027
- Able to work a minimum of 30 hours per week, with preference for 40 hours
- Passion for games and entertainment
- Links to relevant portfolios or showable game projects encouraged
- Candidates must live and work in Latin America
Benefits
Comp & perks- Paid internship
- Fully remote working environment
- Flexible internship duration and timeframe depending on the candidate and their situation
- Possibility of direct hire to full-time at the internship’s conclusion
- Mentorship from an experienced mentor
- Managerial resources and support
- Healthy working hours
- PTO
- Respect for your time
- Equal opportunity, treatment, and inclusion
- Fun, playful, professional, and respectful environment
- Opportunities and support to learn and grow
- Employer of Record hiring support through Deel for non-US candidates