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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in implementing gameplay mechanics using Unreal Engine, particularly with C++ and Blueprints, while collaborating effectively with cross-disciplinary teams to achieve creative goals. Proficient in optimizing gameplay systems for multiplayer environments and ensuring immersive game experiences.
Highest-signal resume keywords
Unreal Engine Gameplay FrameworksC++ ProgrammingMultiplayer Game DevelopmentGameplay Ability SystemClear Communication
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Gameplay Mechanics ImplementationCharacter/Camera ControllersBehavior TreesBlackboardReplication RPCsNetworked Multiplayer FeaturesProfiling and Optimizing Gameplay SystemsNPC AI/BehaviorCombat FeaturesAbility/Action Features
Soft Skills
Strong CollaborationIndependent Judgment
Tools & Technologies
Unreal EngineBlueprints
Industry Keywords
Game DevelopmentMultiplayer TitlesGame PillarsEmergent Game InteractionsTactile Game Feel
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Own implementation of gameplay mechanics in Unreal Engine using C++ and Blueprints
- Develop flexible, scalable systems for iterative development and emergent game interactions
- Playtest regularly with the team to prototype ideas and align gameplay with game pillars
- Own technical architecture and implementation of multiple gameplay features
- Partner with design and production to achieve creative intent and balance priorities
- Advocate for tactile, immersive game feel
- Collaborate with design, art, and animation on game vision and technical decisions
- Assist with identifying and triaging issues in game systems
- Collaborate on solutions and reduce development friction
- Report to the Lead Gameplay Engineer
- Work with gameplay engineers and other disciplines on a multiplayer fantasy adventure
Requirements
What you’ll need- 5+ years of experience building game mechanics across one or more projects
- Deep expertise in Unreal’s gameplay frameworks, including character/camera controllers, behavior trees, Blackboard, and the Gameplay Ability System
- Solid understanding of Unreal’s multiplayer framework, including replication RPCs
- Ability to incorporate networked multiplayer implications into feature implementation
- Clear communication, strong collaboration, and independent judgment
- Previous experience on shipped multiplayer titles using Unreal Engine (nice to have)
- Experience owning significant portions of control/camera systems, NPC AI/behavior, combat, or ability/action features in a multiplayer context (nice to have)
- Experience profiling and optimizing gameplay systems for large-scale content (nice to have)
- Legally authorized to work in the United States or Canada
- Willingness to work within North American time zones (EST–PST)
Benefits
Comp & perks- Stock options
- Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
- Life insurance
- Short-term and long-term disability benefits
- 401(k) contributions (U.S.)
- RRSP + DPSP contributions (Canada)
- Paid parental leave
- Fully distributed remote studio across North American time zones
- Competitive salaries and pay transparency
