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Gardens

Gameplay Engineer

Gardens

. Own implementation of gameplay mechanics in Unreal Engine using C++ and Blueprints .

Posted 11/7/2026full-timeRemote • United States, CanadaMid-LevelSenior💰 $155,000 - $171,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive experience in implementing gameplay mechanics using Unreal Engine, particularly with C++ and Blueprints, while collaborating effectively with cross-disciplinary teams to achieve creative goals. Proficient in optimizing gameplay systems for multiplayer environments and ensuring immersive game experiences.

Highest-signal resume keywords
Unreal Engine Gameplay FrameworksC++ ProgrammingMultiplayer Game DevelopmentGameplay Ability SystemClear Communication

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Gameplay Mechanics ImplementationCharacter/Camera ControllersBehavior TreesBlackboardReplication RPCsNetworked Multiplayer FeaturesProfiling and Optimizing Gameplay SystemsNPC AI/BehaviorCombat FeaturesAbility/Action Features
Soft Skills
Strong CollaborationIndependent Judgment
Tools & Technologies
Unreal EngineBlueprints
Industry Keywords
Game DevelopmentMultiplayer TitlesGame PillarsEmergent Game InteractionsTactile Game Feel

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Own implementation of gameplay mechanics in Unreal Engine using C++ and Blueprints
  • Develop flexible, scalable systems for iterative development and emergent game interactions
  • Playtest regularly with the team to prototype ideas and align gameplay with game pillars
  • Own technical architecture and implementation of multiple gameplay features
  • Partner with design and production to achieve creative intent and balance priorities
  • Advocate for tactile, immersive game feel
  • Collaborate with design, art, and animation on game vision and technical decisions
  • Assist with identifying and triaging issues in game systems
  • Collaborate on solutions and reduce development friction
  • Report to the Lead Gameplay Engineer
  • Work with gameplay engineers and other disciplines on a multiplayer fantasy adventure

Requirements

What you’ll need
  • 5+ years of experience building game mechanics across one or more projects
  • Deep expertise in Unreal’s gameplay frameworks, including character/camera controllers, behavior trees, Blackboard, and the Gameplay Ability System
  • Solid understanding of Unreal’s multiplayer framework, including replication RPCs
  • Ability to incorporate networked multiplayer implications into feature implementation
  • Clear communication, strong collaboration, and independent judgment
  • Previous experience on shipped multiplayer titles using Unreal Engine (nice to have)
  • Experience owning significant portions of control/camera systems, NPC AI/behavior, combat, or ability/action features in a multiplayer context (nice to have)
  • Experience profiling and optimizing gameplay systems for large-scale content (nice to have)
  • Legally authorized to work in the United States or Canada
  • Willingness to work within North American time zones (EST–PST)

Benefits

Comp & perks
  • Stock options
  • Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
  • Life insurance
  • Short-term and long-term disability benefits
  • 401(k) contributions (U.S.)
  • RRSP + DPSP contributions (Canada)
  • Paid parental leave
  • Fully distributed remote studio across North American time zones
  • Competitive salaries and pay transparency