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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating custom tools within Unreal Engine, focusing on collaboration with stakeholders to enhance content creation workflows. Proficient in C++ development and familiar with audio middleware, VFX systems, and optimizing game performance.
Highest-signal resume keywords
Unreal Engine Tool DevelopmentC++ ProgrammingWwise Audio MiddlewareCollaboration with VFX SystemsGame Systems Optimization
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Unreal EngineC++Game Tool DevelopmentPerformance ProfilingContent CreationIteration WorkflowsTechnical ArchitectureDiagnostics SystemsAudio MiddlewareVFX Systems
Soft Skills
Clear CommunicationStrong CollaborationIndependent Judgment
Industry Keywords
Game DevelopmentMultiplayer TitlesContent ProductionStakeholder EngagementDevelopment Friction
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Create custom Unreal Engine tools supporting teams across the studio
- Partner with stakeholders to understand iteration workflows and author bespoke C++ tools within the Unreal editor and in-game environments
- Craft tools supporting art, audio, and design in efficient content creation, iteration, and analysis
- Build features that reduce manual effort and accelerate workflows
- Playtest regularly with the team to understand creative spaces and better support development
- Own technical architecture and implementation of multiple tools and supporting systems across the game
- Improve iteration throughput in partnership with stakeholders and production
- Collaborate with audio, VFX, and design stakeholders to create scalable content-production solutions
- Act as a technical bridge between gameplay and backend engineering teams for analysis and diagnostics systems
- Assist with identifying and triaging issues in game systems, collaborating on solutions and reducing development friction
- Report to the Lead Gameplay Engineer and collaborate with gameplay engineers and other disciplines
Requirements
What you’ll need- 3+ years of experience building game tools across one or more projects
- Experience building customized tools via the Unreal editor’s extension mechanisms
- Familiarity with Wwise or similar audio middleware
- Experience working closely with VFX systems and artists
- Clear communication, strong collaboration, and judgment to work independently, recognize constraints, and seek support when needed
- Previous experience on shipped multiplayer titles using Unreal Engine (nice to have)
- Prior experience owning decision-making and implementations of significant portions of a tools ecosystem of a game or engine (nice to have)
- Experience profiling and optimizing gameplay, engine, or infrastructure systems for large-scale content (nice to have)
- Applicants must be legally authorized to work in the United States or Canada
- Applicants must be willing to work within North American time zones (EST–PST)
Benefits
Comp & perks- Stock options
- Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
- Life insurance
- Short-term and long-term disability
- Additional benefits
- 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)
- Paid parental leave
- Fully distributed remote studio across North American time zones
