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UI/UX Designer – Embedded Interfaces, Touchscreens
Gecko Alliance. Design screens, states, and interaction flows for touchscreen and button-based interfaces, from the initial concept through handoff to development teams .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in UX/UI design with a focus on creating intuitive experiences for touchscreen and button-based interfaces. Proficient in Figma and knowledgeable in design systems, accessibility, and visual design principles.
Highest-signal resume keywords
UX/UI DesignFigma PrototypingDesign System EvolutionMaterial Design 3Usability Testing
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
UX/UI DesignPrototypingVisual Design FundamentalsAccessibility PrinciplesDesign TokensComponent DesignInteraction DesignUser ResearchCustomization EvaluationTouchscreen Interface Design
Soft Skills
CollaborationAttention to DetailSound JudgmentCommunication
Tools & Technologies
FigmaFlutter
Industry Keywords
Embedded SystemsWhite-Label ProductsMulti-Brand ProductsProduct ManagementIndustrial Design
Tech Stack
Tools & technologiesFlutter
About the role
Key responsibilities & impact- Design screens, states, and interaction flows for touchscreen and button-based interfaces, from the initial concept through handoff to development teams
- Conduct user research to understand how spas are used and simplify the product experience
- Translate product needs, customer expectations, and technical constraints into simple, intuitive experiences
- Ensure consistency between the physical product and its digital interface in collaboration with the industrial design team
- Collaborate with embedded development teams during design and implementation
- Design new features and improve existing experiences
- Maintain and evolve the component- and design-token-based design system
- Create consistent themes for OEM customers based on their brand assets
- Evaluate customization requests based on accessibility, readability, ergonomics, and usage constraints
- Prototype interactions in Figma
- Design for real-world usage conditions, including wet fingers, outdoor brightness, glare, quick readability, and safety-related controls
- Prepare developer handoff documentation, including states, spacing, animations, assets, behaviors, and design-token values
- Review developed interfaces through to production release
Requirements
What you’ll need- 1–3 years of experience in UX/UI or digital product design, with a strong portfolio
- Advanced proficiency in Figma, particularly components, variables, design tokens, and prototyping tools
- Experience using and evolving an existing design system
- Good knowledge of Material Design 3, visual customization principles, and accessibility
- Strong visual design fundamentals and exceptional attention to detail
- Ability to translate product needs and technical constraints into simple, intuitive experiences
- Comfortable collaborating with product managers, embedded developers, and industrial designers
- Sound judgment when branding requirements conflict with usability or readability
- Ability to understand and communicate in English in a professional environment
- Experience with embedded, touchscreen, button-based, or other interfaces associated with physical products
- Knowledge of Flutter
- Experience with white-label or multi-brand products
- Basic experience with usability testing
Benefits
Comp & perks- Full-time employment
- Hybrid work arrangement