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Gramian Consulting

Game Development Expert – AI Training Projects

Gramian Consulting

. Build small-scale game projects or interactive scenes using established game engines .

Posted 10/13/2026contractRemote • United States, Germany, France, Poland, United KingdomMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates hands-on game development experience with a strong proficiency in major game engines and relevant programming technologies. Capable of designing interactive features, conducting thorough playtesting, and documenting clear task requirements.

Highest-signal resume keywords
Game Development ExperienceProficiency in UnityProficiency in Unreal EngineProficiency in C#Strong Written Communication Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Game Engine ProficiencyScriptingProgrammingDebuggingGameplay Bug ResolutionFeature DesignAcceptance Criteria DefinitionPlaytestingGameplay Logic ManagementScene Management
Soft Skills
Clear CommunicationAnalytical ThinkingProblem Solving
Tools & Technologies
UnityUnreal EngineGodotC#GDScriptC++Blueprints
Industry Keywords
Game Development WorkInteractive FeaturesGameplay SystemsTask BriefsReal-World InstructionsIterative TestingGame EditorsGame Jam EntriesPublished GamesGitHub Repositories

Tech Stack

Tools & technologies
UnityUnreal EngineC++

About the role

Key responsibilities & impact
  • Build small-scale game projects or interactive scenes using established game engines
  • Introduce realistic gameplay bugs requiring investigation, playtesting, and on-screen analysis
  • Design challenging feature-development tasks involving multiple gameplay systems and mechanics
  • Write clear, concise task briefs modeled on real-world instructions from players, designers, or producers
  • Develop reference solutions for each task, including bug fixes and feature implementations
  • Define measurable acceptance criteria, including required input sequences, expected visual outcomes, and verifiable in-game states
  • Conduct end-to-end playtesting to verify tasks are reproducible, reliable, and solvable
  • Ensure tasks reflect real game development workflows and provide meaningful challenges for AI systems

Requirements

What you’ll need
  • Demonstrated hands-on game development experience through professional employment, indie projects, solo development, or serious hobby projects
  • Strong proficiency in at least one major game engine, such as Unity, Godot, or Unreal Engine
  • Experience with relevant scripting and programming technologies, including C#, GDScript, C++, or Blueprints
  • Ability to navigate game editors, manage scenes, debug gameplay logic, and troubleshoot engine-related issues
  • Proven ability to identify and resolve gameplay bugs through iterative testing
  • Ability to design interactive features and understand how multiple game systems work together
  • Strong written communication skills for documenting task requirements and acceptance criteria
  • A portfolio or verifiable examples of game development work, such as published games, GitHub repositories, itch.io projects, game jam entries, or shipped titles