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Hard Rock Digital

Technical Artist – Games

Hard Rock Digital

. Integrate completed 2D and 3D assets, including characters, environment art and visual effects, into Unity and HTML .

Posted 10/30/2026full-timeRemote • CanadaMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates strong proficiency in Unity and a deep understanding of rendering pipelines, prefab workflows, and materials. Capable of integrating 2D and 3D assets while optimizing performance across platforms and supporting artists with effective tools and documentation.

Highest-signal resume keywords
Unity ProficiencyRendering Pipeline ExpertiseShader Creation KnowledgeC# Scripting AbilityExperience in Mobile Games

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Technical ArtAnimation Controller SetupVFX Animation BuildingAsset Optimization2D Animation Software3D Software ProficiencyShader CreationScripting in C#Asset IntegrationPerformance Optimization
Soft Skills
Attention to DetailOrganizational SkillsCommunication SkillsTime ManagementProblem-Solving
Tools & Technologies
Unity3ds MaxBlenderAdobe PhotoshopAdobe After EffectsShader ForgeSpineNode-Based Shader ToolsParticle SystemsAudio Software
Industry Keywords
Mobile GamesSocial GamesCasino GamesHyper-Casual GamesMonetized Mobile Games

Tech Stack

Tools & technologies
Node.jsPythonUnity

About the role

Key responsibilities & impact
  • Integrate completed 2D and 3D assets, including characters, environment art and visual effects, into Unity and HTML
  • Set up and organize Animation Controllers, state machines, Materials and Prefabs
  • Build VFX animations using custom shaders and particle systems
  • Optimize assets for performance across multiple platforms, focusing on draw calls, texture memory and batching
  • Work with developers to plan and create assets that fit gameplay systems and technical constraints
  • Support artists with tools, scripts and documentation that streamline asset integration
  • Troubleshoot pipeline issues and propose solutions bridging art and engineering
  • Shape games from concept through launch and live operations

Requirements

What you’ll need
  • 4+ years of experience as a Technical Artist or in a similar role
  • Experience ideally in mobile or social games
  • Strong proficiency in Unity
  • Deep understanding of rendering pipelines, prefab workflows, materials and UI setup
  • Experience with Spine or similar 2D animation and rigging software
  • Experience with 3D software such as 3ds Max or Blender
  • Working knowledge of Adobe Photoshop and After Effects
  • Ability to translate creative intent into technical execution
  • Keen eye for detail and passion for visual polish and clean, efficient implementation
  • Organized, methodical approach with good communication and solid time management
  • Knowledge of shader creation with Shader Forge or other node-based shader tools
  • Scripting ability in C# or Python
  • Familiarity with audio software
  • Experience in casino, hyper-casual or monetized mobile games

Benefits

Comp & perks
  • Competitive compensation
  • Flexible vacation
  • Hybrid work
  • Inclusive work environment
  • Autonomy and trust to own and drive customer experience
  • Opportunity to make a visible impact on campaigns and events
  • Influence over product strategies and roadmaps