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Technical Artist – Games
Hard Rock Digital. Integrate completed 2D and 3D assets, including characters, environment art and visual effects, into Unity and HTML .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates strong proficiency in Unity and a deep understanding of rendering pipelines, prefab workflows, and materials. Capable of integrating 2D and 3D assets while optimizing performance across platforms and supporting artists with effective tools and documentation.
Highest-signal resume keywords
Unity ProficiencyRendering Pipeline ExpertiseShader Creation KnowledgeC# Scripting AbilityExperience in Mobile Games
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Technical ArtAnimation Controller SetupVFX Animation BuildingAsset Optimization2D Animation Software3D Software ProficiencyShader CreationScripting in C#Asset IntegrationPerformance Optimization
Soft Skills
Attention to DetailOrganizational SkillsCommunication SkillsTime ManagementProblem-Solving
Tools & Technologies
Unity3ds MaxBlenderAdobe PhotoshopAdobe After EffectsShader ForgeSpineNode-Based Shader ToolsParticle SystemsAudio Software
Industry Keywords
Mobile GamesSocial GamesCasino GamesHyper-Casual GamesMonetized Mobile Games
Tech Stack
Tools & technologiesNode.jsPythonUnity
About the role
Key responsibilities & impact- Integrate completed 2D and 3D assets, including characters, environment art and visual effects, into Unity and HTML
- Set up and organize Animation Controllers, state machines, Materials and Prefabs
- Build VFX animations using custom shaders and particle systems
- Optimize assets for performance across multiple platforms, focusing on draw calls, texture memory and batching
- Work with developers to plan and create assets that fit gameplay systems and technical constraints
- Support artists with tools, scripts and documentation that streamline asset integration
- Troubleshoot pipeline issues and propose solutions bridging art and engineering
- Shape games from concept through launch and live operations
Requirements
What you’ll need- 4+ years of experience as a Technical Artist or in a similar role
- Experience ideally in mobile or social games
- Strong proficiency in Unity
- Deep understanding of rendering pipelines, prefab workflows, materials and UI setup
- Experience with Spine or similar 2D animation and rigging software
- Experience with 3D software such as 3ds Max or Blender
- Working knowledge of Adobe Photoshop and After Effects
- Ability to translate creative intent into technical execution
- Keen eye for detail and passion for visual polish and clean, efficient implementation
- Organized, methodical approach with good communication and solid time management
- Knowledge of shader creation with Shader Forge or other node-based shader tools
- Scripting ability in C# or Python
- Familiarity with audio software
- Experience in casino, hyper-casual or monetized mobile games
Benefits
Comp & perks- Competitive compensation
- Flexible vacation
- Hybrid work
- Inclusive work environment
- Autonomy and trust to own and drive customer experience
- Opportunity to make a visible impact on campaigns and events
- Influence over product strategies and roadmaps