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Homa

Senior Level Designer

Homa

. Design, build, and tune Unity levels, including layouts, encounters, pacing, and difficulty .

Posted 10/27/2026full-timeRemote • France, United Kingdom, Turkey, Spain, Poland, CyprusSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in Level Design for hybrid casual RPGs, utilizing Unity for building and iterating levels while employing AI for automation and data-driven tuning. Strong ability to balance gameplay mechanics and enhance player experience through detailed specifications and collaboration.

Highest-signal resume keywords
Level Design ExperienceFluency In UnityHands-On Balancing SkillsData-Driven ApproachFeature Design Experience

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Level DesignBalancing SkillsGame FeelAI UtilizationStat ChangesHealth MathsDamage MathsPrototypingIterative DesignDetailed Specifications
Soft Skills
Extreme OwnershipProactive Working StyleSharp ThinkingMotivationCollaboration
Tools & Technologies
UnityAI PipelineSpreadsheetsPlaytestsPlayer Data
Industry Keywords
Hybrid Casual RPGCombat-Based GameLevel Design RoadmapPlayer ExperienceGame Balancing

Tech Stack

Tools & technologies
Unity

About the role

Key responsibilities & impact
  • Design, build, and tune Unity levels, including layouts, encounters, pacing, and difficulty
  • Triple level content using the AI pipeline and design judgment
  • Model the effects of health, damage, and stat changes before shipping
  • Polish existing levels to final quality and improve game feel
  • Set the level design roadmap and make design decisions
  • Write detailed specifications for developers
  • Use playtests and player data to iterate on levels
  • Use AI to generate layouts, prototype encounters, simulate balancing, and automate level work
  • Own the player experience for a hybrid casual RPG

Requirements

What you’ll need
  • Years of level design experience, with shipped levels on a hybrid casual, RPG, or combat-based game
  • Hands-on balancing skills, including stats, health and damage maths, and spreadsheets
  • Fluency in Unity; ability to build and iterate levels in the engine
  • Strong sense of game feel and ability to explain design decisions
  • Daily experience using AI to automate, speed up, or rethink work
  • Autonomy to build a roadmap and make design decisions
  • Data-driven approach to level tuning
  • Feature design experience alongside level design
  • Ability to collaborate in English
  • Primarily based in European time zones (UTC to UTC+3), or planning to be
  • Extreme ownership, proactive working style, pragmatism, sharp thinking, and motivation

Benefits

Comp & perks
  • Comprehensive benefits depending on location, including insurance, meal vouchers, public transport, gym memberships, and more
  • Paris HQ desk access and WeWork perks
  • WeWork coworking access throughout Europe
  • Collaboration with a global team
  • Occasional team gatherings and off-site retreats (Workations)
  • Performance reviews every six months
  • Equipment support, including a home office setup allowance for remote workers
  • Access to AI tools
  • Exceptional growth opportunities
  • Real ownership of the player experience
  • Dedicated level editor and AI level pipeline from day one