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IllFonic

Art & Animation Director

IllFonic

. Define and maintain cohesive, high-fidelity visual styles and artistic direction across all game assets and disciplines .

Posted 9/29/2026full-timeRemote • United StatesLead💰 $110,000 - $160,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive experience in leading multidisciplinary art teams and managing high-fidelity visual styles across game assets. Proficient in optimizing art production pipelines and mentoring artists to achieve creative and technical excellence.

Highest-signal resume keywords
10+ Years In Video Game Art ProductionExpert Understanding Of 3D ModelingExperience With ZBrush, Maya, 3ds MaxProven Track Record Leading Multidisciplinary TeamsStrong Portfolio/ArtStation

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
3D ModelingSculptingTexturingAnimationLightingReal-Time Engine WorkflowsArt Pipeline OptimizationVisual Benchmark CreationCharacter DesignEnvironment Design
Soft Skills
Collaborative LeadershipMentoringExcellent Communication
Tools & Technologies
ZBrushMaya3ds MaxSubstance PainterPhotoshopUnreal Engine
Industry Keywords
Art DirectionGame AssetsVisual FidelityOutsourcingVFXTech AnimationUI/UXConcept ArtPersistent WorldLive-Service Visual Content

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Define and maintain cohesive, high-fidelity visual styles and artistic direction across all game assets and disciplines
  • Provide high-level creative direction and leadership across Environment, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art teams
  • Partner with the Chief Creative Officer, Design Leads, and Engineering to unify creative vision with gameplay and technical goals
  • Manage, mentor, and guide art leads and individual artists
  • Evaluate and optimize art production pipelines and workflows to improve efficiency, performance, and asset quality
  • Oversee external art outsourcing partners and asset leads to ensure visual consistency and high visual fidelity
  • Establish art benchmarks, visual target renders, and style guides for internal and external development
  • Review and critique real-time lighting, shaders, environments, character models, animations, and visual effects in engine
  • Participate in hiring, staffing plan reviews, and resource allocation across Art and Animation departments

Requirements

What you’ll need
  • 10+ years of professional experience in video game art production, with 5+ years in Art Director roles
  • Multiple shipped console and PC titles as an Art Director
  • Proven track record leading multidisciplinary teams of artists across characters, environments, lighting, animation, and VFX
  • Expert understanding of 3D modeling, sculpting, texturing, animation, lighting, and real-time engine workflows
  • Experience with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal Engine
  • Demonstrated expertise in building and streamlining art pipelines for high-fidelity real-time rendering
  • Experience directing persistent world or live-service visual content and world building
  • Strong portfolio/ArtStation demonstrating exceptional visual benchmark creation, character/environment design, and creative vision
  • Collaborative leadership in cross-functional team environments
  • Passion for mentoring and developing artist talent
  • Resourceful, hands-on approach to artistic and technical pipeline challenges
  • Excellent communication skills for inspiring artists and aligning multidisciplinary stakeholders