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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in leading character animation teams, overseeing animation quality, and integrating motion capture within Unreal Engine. Proficient in directing gameplay animation and optimizing animation systems while mentoring talent and collaborating across disciplines.
Highest-signal resume keywords
Unreal Engine Control RigLead Animator Experience3D Animation Software (Maya, 3ds Max)Motion Capture IntegrationAnimation Blueprints
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
KeyframingCharacter AnimationFacial Performance CaptureReal-Time Animation State MachinesAnimation MontagesBlend SpacesIn-Engine DebuggingGameplay Animation DirectionAnimation Reel/PortfolioAnimation Quality Control
Soft Skills
Excellent CommunicationMentoring AbilitiesProactive Collaboration
Tools & Technologies
Unreal Engine3ds MaxMayaDenver MoCap Studio
Industry Keywords
Video Game Animation ProductionConsole TitlesPC TitlesAnimation WorkflowsIntellectual Property
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Oversee animation quality, gameplay character motion, and the animation team for a new title
- Lead keyframing and motion capture integration
- Partner with technical animators to refine rigging pipelines
- Collaborate with Design and Engineering to deliver responsive, high-fidelity character animation in Unreal Engine
- Mentor animation talent and establish animation style guides
- Drive visual benchmarks across all in-game movement
- Manage, mentor, and inspire internal animators
- Direct and task an overseas co-development animation team
- Design and optimize responsive UE5 animation systems with the Art & Animation Director and Animation Engineer
- Drive animations from initial blockouts and keyframing through in-engine AnimGraph tuning and playtesting
- Identify bottlenecks, refine workflows, and manage tasking, feedback, and quality control for external animation partners
- Direct live motion capture sessions at the Denver MoCap studio
- Oversee motion capture data cleanup and integration
- Coordinate cross-discipline animation requirements, dependencies, technical constraints, and gameplay goals
Requirements
What you’ll need- Deep familiarity with Unreal Engine Control Rig, Sequencer, and animation blueprints
- 7+ years of professional experience in video game animation production
- 3+ years in Lead Animator roles
- Multiple shipped console and PC titles as a Lead Animator
- Proven track record leading character animation teams across keyframe, motion capture, and technical animation disciplines
- Expert understanding of 3D animation software (Maya, 3ds Max), character keyframing, facial performance capture, motion editing, and real-time animation state machines
- Strong hands-on experience with Unreal Engine animation workflows, including Animation Blueprints, state machines, blend spaces, animation montages, and in-engine debugging
- Experience directing gameplay animation feel and responsiveness in third-person or first-person titles
- Strong animation reel/portfolio demonstrating exceptional keyframing skills, character mechanics, body language, and motion clarity
- Ability to work proactively across Design, Engineering, Art, and Production
- Excellent communication and mentoring abilities
- Bonus: Prior experience working with and expanding existing intellectual property
Benefits
Comp & perks- 100% employee-paid medical, dental, and vision coverage (50% for dependents)
- 401(k) retirement plan with a 4% company match
- Up to 7 weeks of mandated paid time off annually, including Summer/Winter breaks and 7 holidays
- Flexible PTO policy
- Quarterly Royalty Bonus Plan
- Stock Option Plan
- Flexible work options (remote, hybrid, or in-office)
