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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality 3D art, including environment design, props, and textures, while collaborating effectively with cross-disciplinary teams. Proven ability to mentor artists and drive artistic vision within game development pipelines.
Highest-signal resume keywords
Unreal Engine ExperiencePBR Material CreationSubstance Painter ProficiencyAdvanced Lighting and Composition7+ Years Game Development Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D Art CreationEnvironment ArtLevel DesignSet DressingGame Art PipelinesMaya3ds MaxPhotoshopZBrushProblem Solving
Soft Skills
Strong CommunicationTeam PlayerMentoringSelf-DrivenOwnership
Tools & Technologies
Substance DesignerQuixel Suite
Industry Keywords
Multiplayer GamesShootersGameplay FlowArtistic VisionArt Efficiency
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high-quality 3D art from concept and design ideas
- Create props, architecture, and terrain models, as well as textures and materials
- Collaborate with the team to design and layout gameplay spaces
- Work with white-box levels through final set dressing and lighting
- Help drive the artistic vision for the game
- Assist in establishing pipelines for increasing art efficiency
- Help set and maintain a high-quality bar for the game
- Assist in scoping work for on-time milestone deliveries
- Mentor other art team members
Requirements
What you’ll need- Portfolio of work demonstrating strong proficiency as an Environment Artist
- Experience shipping multiple titles using Unreal Engine
- Skilled in creating and understanding PBR materials
- Experience with multiplayer games and/or shooters
- Experience with Substance Painter, Substance Designer, and/or Quixel Suite
- 7+ years of professional experience developing high-quality game titles
- Strong sense of level design, scale, and gameplay flow
- Passion for playing and creating games
- Self-driven with strong communication skills
- Proven experience mentoring and teaching other artists
- Proven experience tackling challenges and problem solving with a strong sense of ownership
- Proven experience working closely with many other disciplines as well as being a team player
- Advanced understanding of lighting, composition, and set dressing
- Advanced understanding of Maya/Max, Photoshop, and ZBrush
- Advanced understanding of current game art pipelines and methodologies
