Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
IllFonic

Principal Environment Artist

IllFonic

. Create high-quality 3D art from concept and design ideas .

Posted 9/29/2026full-timeRemote • United StatesLead💰 $80,000 - $110,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating high-quality 3D art, including environment design, props, and textures, while collaborating effectively with cross-disciplinary teams. Proven ability to mentor artists and drive artistic vision within game development pipelines.

Highest-signal resume keywords
Unreal Engine ExperiencePBR Material CreationSubstance Painter ProficiencyAdvanced Lighting and Composition7+ Years Game Development Experience

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3D Art CreationEnvironment ArtLevel DesignSet DressingGame Art PipelinesMaya3ds MaxPhotoshopZBrushProblem Solving
Soft Skills
Strong CommunicationTeam PlayerMentoringSelf-DrivenOwnership
Tools & Technologies
Substance DesignerQuixel Suite
Industry Keywords
Multiplayer GamesShootersGameplay FlowArtistic VisionArt Efficiency

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Create high-quality 3D art from concept and design ideas
  • Create props, architecture, and terrain models, as well as textures and materials
  • Collaborate with the team to design and layout gameplay spaces
  • Work with white-box levels through final set dressing and lighting
  • Help drive the artistic vision for the game
  • Assist in establishing pipelines for increasing art efficiency
  • Help set and maintain a high-quality bar for the game
  • Assist in scoping work for on-time milestone deliveries
  • Mentor other art team members

Requirements

What you’ll need
  • Portfolio of work demonstrating strong proficiency as an Environment Artist
  • Experience shipping multiple titles using Unreal Engine
  • Skilled in creating and understanding PBR materials
  • Experience with multiplayer games and/or shooters
  • Experience with Substance Painter, Substance Designer, and/or Quixel Suite
  • 7+ years of professional experience developing high-quality game titles
  • Strong sense of level design, scale, and gameplay flow
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Proven experience mentoring and teaching other artists
  • Proven experience tackling challenges and problem solving with a strong sense of ownership
  • Proven experience working closely with many other disciplines as well as being a team player
  • Advanced understanding of lighting, composition, and set dressing
  • Advanced understanding of Maya/Max, Photoshop, and ZBrush
  • Advanced understanding of current game art pipelines and methodologies