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2D Artist – Casual Mobile Game
iLogos Game Studios. Create high-quality 2D art for game environments and locations .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality 2D art for mobile games, with a strong portfolio showcasing skills in character design, environment creation, and asset production. Proficient in collaborating with cross-functional teams while maintaining visual consistency and quality across projects.
Highest-signal resume keywords
2D Art CreationPhotoshop SkillsSpine Animation PreparationMobile Game ArtVisual Design Principles
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
2D Art CreationCharacter DesignEnvironment DesignAsset ProductionVisual CompositionColor TheoryLighting TechniquesVisual HierarchyStylizationArt Direction
Soft Skills
CollaborationFeedback ReceptionCreativityAdaptabilityAttention to Detail
Tools & Technologies
PhotoshopSpineAI Tools
Industry Keywords
Casual GamesMobile GamesMatch-3 GamesPuzzle GamesGame Art
Tech Stack
Tools & technologiesAndroidiOS
About the role
Key responsibilities & impact- Create high-quality 2D art for game environments and locations
- Design and render chests, rewards, props, decorative elements, and progression assets
- Create characters and visual variations
- Produce assets for meta-game features and game screens
- Develop concepts and explore visual solutions based on references and art direction
- Take assets from initial sketch to polished, production-ready artwork
- Create variations of objects, materials, colors, and states
- Prepare and cut 2D characters and objects into separate parts for Spine animation
- Collaborate with the Art Director, UI/UX Designer, animators, and other artists
- Maintain consistent visual style and quality across the project
- Contribute art to a casual match-3 mobile game for iOS and Android
Requirements
What you’ll need- Strong portfolio with relevant casual and/or mobile game art
- Solid understanding of shape, color, composition, lighting, and materials
- Ability to create bright, appealing visuals without unnecessary detail or visual noise
- Strong sense of stylization and ability to work with soft, expressive shapes
- Good understanding of readability and visual hierarchy on mobile screens
- Ability to work within an established art style and explore new visual directions
- Confident Photoshop skills or equivalent
- Experience preparing and cutting assets for Spine animation
- Ability to work with feedback and bring artwork from concept to final quality
- Experience working on match-3, merge, puzzle, or other casual mobile games is nice to have
- Experience creating environments, characters, props, rewards, and meta-game content is nice to have
- Experience using AI tools in an art production pipeline is nice to have
- Portfolio submission required
Benefits
Comp & perks- Work remotely from anywhere in the world
- Flexible working hours
- Professional growth and development
- Support from teammates and the company
- Atmosphere of trust and care
- Freedom of action without bureaucracy and micromanagement