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Unity Technical Artist
iLogos Game Studios. Focus on performance optimization, rendering, shaders, and asset efficiency for a mobile multiplayer shooter featuring Battle Royale mode on iOS and Android .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in performance optimization, rendering, and shader programming for mobile multiplayer games, with a strong focus on collaboration between art and technology. Proficient in utilizing tools and techniques to enhance asset efficiency and ensure high visual quality across diverse mobile platforms.
Highest-signal resume keywords
Performance OptimizationUnity Game EngineC# ProgrammingShader Programming (HLSL, GLSL)Profiling Tools (PIX, RenderDoc)
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
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Hard Skills
Performance OptimizationC# ProgrammingC++ ProgrammingShader Programming (HLSL, GLSL)Unity Game EngineShader GraphGPU/CPU OptimizationMobile Rendering ConstraintsVFX Optimization3D Asset Optimization
Soft Skills
Analytical SkillsProblem-Solving SkillsCommunication SkillsTeamwork Skills
Tools & Technologies
PIXRenderDoc
Industry Keywords
Gaming IndustryMobile Multiplayer ShooterBattle RoyalePerformance BottlenecksContent Pipelines
Tech Stack
Tools & technologiesAndroidiOSUnityC++
About the role
Key responsibilities & impact- Focus on performance optimization, rendering, shaders, and asset efficiency for a mobile multiplayer shooter featuring Battle Royale mode on iOS and Android
- Ensure stable performance and high visual quality across a wide range of mobile devices
- Work closely with artists and engineers to bridge art and technology
- Improve content pipelines and troubleshoot performance bottlenecks
- Support the development team with technical and programming tasks
- Identify and resolve performance bottlenecks in assets, shaders, and rendering
- Optimize textures, models, animations, VFX, and other art assets for mobile devices
- Profile CPU/GPU performance and implement optimization solutions
- Develop tools and scripts to support efficient art pipelines
- Collaborate with artists and developers on performance best practices
- Provide technical guidance to the art team and maintain optimization guidelines
- Assist the development team with UI/UX-related programming tasks
Requirements
What you’ll need- +5 years of experience in the gaming industry
- Proven experience as a Technical Artist, preferably in the gaming industry
- Strong portfolio demonstrating performance optimization skills
- Proficiency in Unity game engine
- Experience with profiling tools like PIX, RenderDoc, or similar
- Experience in C# and C++ programming
- Experience with shader programming languages such as HLSL and GLSL
- Experience with Shader Graph in Unity engine
- Excellent analytical and problem-solving skills
- Strong communication and teamwork skills
- Experience optimizing games for a wide range of Android and iOS devices
- Previous experience working on mobile shooters, multiplayer games, or Battle Royale projects is nice to have
- Understanding of performance considerations specific to real-time multiplayer games is nice to have
- Experience with GPU/CPU optimization, draw calls, batching, overdraw, memory usage, and mobile rendering constraints is nice to have
- Experience optimizing VFX, shaders, animations, and 3D assets for mobile platforms is nice to have
Benefits
Comp & perks- Work remotely from anywhere in the world
- Flexible working hours
- Opportunity for growth
- Supportive atmosphere of trust and care
- Respectful, inclusive work environment