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Important Looking Pirates VFX

Build Artist – Model, Texture, Lookdev

Important Looking Pirates VFX

. Produce asset work to the highest creative and technical standard .

Posted 11/7/2026full-timeHamburg • GermanyMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in modeling, texturing, and shading high-quality assets using tools like Houdini, Substance Painter, and Mari. Possesses strong artistic skills and the ability to collaborate effectively within VFX teams while taking ownership of projects.

Highest-signal resume keywords
HoudiniSubstance PainterMariZBrushUSD/Solaris Workflows

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
ModelingSculptingTexturingShadingDisplacement ExtractionEnvironment BuildingLayout ExperienceFur/Groom TechniquesPhotogrammetryReality Capture
Soft Skills
Great Communication SkillsHumble AttitudeHelpful Attitude
Tools & Technologies
ArnoldMayaMudbox
Industry Keywords
VFXAsset ProductionCreative StandardsTechnical Standards

About the role

Key responsibilities & impact
  • Produce asset work to the highest creative and technical standard
  • Model and sculpt organic and hard-surface assets
  • Develop and shade hard-surface assets using Houdini/Arnold
  • Texture assets in Substance Painter/Designer and Mari
  • Participate in and provide feedback on workflows and standards within the build and lighting teams

Requirements

What you’ll need
  • Proven track record of building beautiful high-quality assets of varying types
  • Knowledge of Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered)
  • Passion and drive for everything VFX
  • Good artistic eye, both for what looks right and how to take it to the next level
  • The ability to take ownership of your work
  • Great communication skills in English, both written and spoken
  • A humble and helpful attitude
  • Experience with USD/Solaris workflows (plus)
  • Experience working with fur/groom techniques (plus)
  • Sculpting and displacement extraction experience in ZBrush and/or Mudbox (plus)
  • Environment building and layout experience (plus)
  • Experience ingesting raw photography, photogrammetry, and scan data using Reality Capture or similar (plus)
  • Working knowledge of Maya (plus)