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Build Artist – Model, Texture, Lookdev
Important Looking Pirates VFX. Produce asset work to the highest creative and technical standard .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in modeling, texturing, and shading high-quality assets using tools like Houdini, Substance Painter, and Mari. Possesses strong artistic skills and the ability to collaborate effectively within VFX teams while taking ownership of projects.
Highest-signal resume keywords
HoudiniSubstance PainterMariZBrushUSD/Solaris Workflows
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
ModelingSculptingTexturingShadingDisplacement ExtractionEnvironment BuildingLayout ExperienceFur/Groom TechniquesPhotogrammetryReality Capture
Soft Skills
Great Communication SkillsHumble AttitudeHelpful Attitude
Tools & Technologies
ArnoldMayaMudbox
Industry Keywords
VFXAsset ProductionCreative StandardsTechnical Standards
About the role
Key responsibilities & impact- Produce asset work to the highest creative and technical standard
- Model and sculpt organic and hard-surface assets
- Develop and shade hard-surface assets using Houdini/Arnold
- Texture assets in Substance Painter/Designer and Mari
- Participate in and provide feedback on workflows and standards within the build and lighting teams
Requirements
What you’ll need- Proven track record of building beautiful high-quality assets of varying types
- Knowledge of Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered)
- Passion and drive for everything VFX
- Good artistic eye, both for what looks right and how to take it to the next level
- The ability to take ownership of your work
- Great communication skills in English, both written and spoken
- A humble and helpful attitude
- Experience with USD/Solaris workflows (plus)
- Experience working with fur/groom techniques (plus)
- Sculpting and displacement extraction experience in ZBrush and/or Mudbox (plus)
- Environment building and layout experience (plus)
- Experience ingesting raw photography, photogrammetry, and scan data using Reality Capture or similar (plus)
- Working knowledge of Maya (plus)