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Senior Combat Designer – Enemies, Bosses
Insomniac Games. Accountable for the quality and on-time delivery of combat gameplay focused on enemies, mini-bosses, and bosses .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in combat design, focusing on enemy AI and boss encounters, while effectively collaborating with cross-disciplinary teams. Proficient in modern game engines and scripting systems to deliver high-quality gameplay experiences.
Highest-signal resume keywords
Combat Design ExpertiseEnemy AI ImplementationUnreal Engine ProficiencyGameplay System PrototypingStrong Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Game Design ExperienceScriptingPrototyping3D Layout DesignMathematical Problem SolvingLevel EditingBlueprint ScriptingEnemy AI Best PracticesGameplay DocumentationBalancing and Iteration
Soft Skills
Interpersonal SkillsVerbal CommunicationWritten CommunicationVisual CommunicationCreative Collaboration
Tools & Technologies
Unreal EngineUnityMayaAdobe IllustratorMicrosoft Office Suite
Industry Keywords
Combat GameplayMini-Boss DesignBoss EncountersGame DevelopmentGame Design Craft
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Accountable for the quality and on-time delivery of combat gameplay focused on enemies, mini-bosses, and bosses
- Implement and iterate enemy AI combatants, mini-boss characters, and large-scale boss encounters
- Conduct initial design, prototyping, iteration, balance, and polish
- Implement and iterate Enemy AI and bosses using proprietary internal tools and scripting systems
- Collaborate within a cross-disciplinary pod with Gameplay Programming, Animation, and other departments
- Write and update gameplay system documentation covering functionality and Enemy AI best practices
- Gather and prioritize feedback, implementing improvements addressing clarity, balance, and playability
- Support Mission Designers through best practices, training, and model encounters
- Work directly on combat encounters within Missions as needed
- Coordinate on game-wide combat issues including difficulty, balance, enemy differentiation, and enemy introductions
- Contribute to a safe, supportive, and creative work environment
- Perform other creative duties as needed
Requirements
What you’ll need- Five or more years of professional game design experience
- At least one shipped title as a Combat Designer
- Expertise in the current state of combat design craft across the games industry
- Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters
- High proficiency with modern game engines such as Unreal or proprietary engines
- Proven experience in scripting, prototyping, and iterating gameplay systems directly
- Experience in 3D layout is a plus
- Strong written, verbal, and visual communication skills across disciplines
- Ability to calculate figures and amounts using percentages, proportions, area, circumference, and volume
- Ability to apply basic algebra and geometry
- Ability to solve practical problems with limited standardization
- Ability to interpret written, oral, diagram, or schedule-based instructions
- Intermediate knowledge and experience with level editing tools and scripting, including Unreal Engine, Unity, or similar editors
- Intermediate knowledge of Maya or other major 3D modeling programs
- Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus
- Working knowledge of Microsoft Office Suite
- Very good interpersonal and communication skills
Benefits
Comp & perks- Medical insurance
- Dental insurance
- Vision insurance
- Background check at the offer stage