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Senior Mission Designer
Insomniac Games. Design, implement, iterate, and polish one or more open-world or linear missions .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Mission and Level Design, with a strong focus on 3D layout, scripting, and narrative integration. Proven ability to collaborate effectively within multi-disciplinary teams to create engaging gameplay experiences.
Highest-signal resume keywords
Mission Design Experience3D Layout and CompositionScripting and PrototypingUnreal Engine ProficiencyStrong Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Mission DesignLevel Design3D Block OutScriptingPrototypingGameplay MechanicsNarrative IntegrationCombat Encounter DesignGame DevelopmentGameplay Testing
Soft Skills
Interpersonal SkillsEffective CommunicationCollaborationFeedback ResponsivenessCreative Problem Solving
Tools & Technologies
Unreal EngineUnityMayaMicrosoft Office SuiteAdobe IllustratorUE4 Blueprint
Industry Keywords
Game Design3rd Person GamesLevel Editing ToolsGame Development PipelineCreative Briefs
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Design, implement, iterate, and polish one or more open-world or linear missions
- Adapt initial Creative Briefs into full missions under the direction of the Mission Director and Game Director
- Collaborate with a multi-disciplinary pod on creative pitches, mission layouts, combat, gameplay, and narrative integration
- Use internal proprietary tools for 3D layout work and technical scripting
- Gather and respond to feedback to drive quality and polish throughout production
- Create compelling combat encounters with the combat team through layout, enemy composition, and scripting
- Integrate larger narrative elements and create narrative moments in gameplay with writers and the narrative team
- Coordinate with Environment Artists on layout and mission construction constraints and quality targets
- Prototype novel gameplay mechanics and sequences and collaborate with Gameplay Programmers on mission-specific gameplay
- Communicate mission status, changes, and dependencies with Development Managers, the Mission pod, and the game team
- Create mission documentation as needed
- Address bugs and gameplay issues and keep missions playable throughout development
- Improve player comprehension, narrative clarity, tutorials, difficulty, and accessibility
- Support a safe, supportive, and creative work environment
- Perform other creative or production duties related to mission design
Requirements
What you’ll need- Five or more years of professional game design experience
- At least one shipped title as a Level or Mission Designer
- Experience in Mission / Level Design in 3rd Person games preferred
- Proven expertise in level / mission development from initial pitch to ship
- Expertise in 3D block out, composition, and flow using Maya or game engines
- High proficiency with modern game engines such as Unreal or proprietary engines
- Proven experience in scripting and prototyping directly
- Strong written, verbal, and visual communication skills
- Intermediate knowledge and experience with level editing tools and scripting, including Unreal Engine, Unity, or similar editors
- Intermediate knowledge of Maya or other major 3D modeling programs
- Working knowledge of Microsoft Office Suite
- Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus
- Very good interpersonal skills and ability to communicate effectively with team members and other developers
- Successful completion of background checks at the offer stage
Benefits
Comp & perks- Medical insurance
- Dental insurance
- Vision insurance
- Flexible remote work arrangement
- 6-month contract engagement through Yoh Enterprise Solutions