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I

VFX Artist

Insomniac Games

. Create, design, and implement real-time particle effects using static and animating 2D/3D elements .

Posted 9/22/2026contractRemote • United StatesMid-LevelSenior💰 $75 - $85 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates proficiency in creating and implementing real-time particle effects, utilizing DCC software like Maya and Houdini, and optimizing visual effects for performance. Strong collaboration skills are essential for working with development teams to ensure effective integration of FX in the game engine.

Highest-signal resume keywords
Proficient In MayaNode-Based Shader NetworksFX Texture CreationAnimation And Timing SkillsCollaboration And Team Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Real-Time Particle EffectsFX Texture CreationFX Shader CreationGeometry And UV SetsKeyframingRigid Body SimulationsHard Surface ModelingUV MappingComputer Graphics FundamentalsArtistic Analysis
Soft Skills
Good Observation SkillsCollaborative AttitudeAbility To Work IndependentlyProfessionalism In CommunicationReceiving Feedback
Tools & Technologies
MayaHoudiniPhotoshop
Industry Keywords
Visual FXGame EngineEnvironmental EffectsGameplay EffectsCinematic Effects

Tech Stack

Tools & technologies
Node.js

About the role

Key responsibilities & impact
  • Create, design, and implement real-time particle effects using static and animating 2D/3D elements
  • Place visual FX across environmental, gameplay, and cinematic areas of the game
  • Create FX textures, including color, normal, specular, ambient occlusion, height, and incandescent maps
  • Create FX shaders with node-based shader networks
  • Create simple geometry and UV sets
  • Optimize FX for framerate and memory
  • Collaborate with development departments to ensure FX are implemented appropriately in the game engine
  • Contribute to the overall art style of the game
  • Orchestrate FX events involving layering and timing to create believable scenes
  • Perform other assigned duties

Requirements

What you’ll need
  • Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent
  • Intermediate foundation in computer graphics fundamentals and artistic analysis
  • Proficient in Maya
  • Competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping
  • Proficient in Photoshop for painting and editing textures
  • Proficient with node-based shader networks
  • Good team skills and collaborative attitude
  • Good observation skills and ability to use reference materials
  • Ability to work independently
  • Proficient animation and timing skills
  • Ability to define problems, collect data, establish facts, and draw valid conclusions
  • Ability to interpret technical instructions in mathematical or diagram form and deal with abstract and concrete variables
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback, and working in a production setting
  • Background checks at the offer stage

Benefits

Comp & perks
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Flexible remote work arrangement